/// <summary> /// スポーン /// </summary> public void Spawn() { if (factory) { var st = factory.CreateRandom(); st.tag = "Player"; var ship = st.gameObject.AddComponent <ExampleShip>(); ship.SetStructure(st); } }
/// <summary> /// 生産ラインの更新 /// </summary> public void UpdateLine() { foreach (var line in lines) { if (line.Update()) { //とりあえずテスト //本当は装備の強さをかを考慮する var st = factory.CreateRandom(); var ship = st.gameObject.AddComponent <AILeaderShip>(); ship.SetStructure(st); ship.TargetTag = "Player"; } } }