public FireResponse(Board.playerType turn, Ship.ShipState state) { this.wonGame = false; this.state = state; }
public void Hit() { State = Ship.ShipState.hit; Ship.Hit(); }
public void Sunk() { State = Ship.ShipState.sunk; }
public Deck(Int2 position) { Position = position; State = Ship.ShipState.fine; }