public DialogResult Show(NebulaGames.RPGWorld.GameBuilder.EditorWorld CurrentWorld, NebulaGames.RPGWorld.GameBuilder.LayerInfo CurrentLayerInfo) { WorldRef = CurrentWorld; LayerName.Text = CurrentLayerInfo.Name; LayerType.SelectedIndex = LayerType.Properties.Items.GetItemIndexByValue(CurrentLayerInfo.LayerType.ToString()); IsVisible.Checked = CurrentLayerInfo.Visible; _IsNew = false; return(this.ShowDialog()); }
public DialogResult Show(NebulaGames.RPGWorld.GameBuilder.EditorWorld CurrentWorld) { WorldRef = CurrentWorld; LayerName.Text = ""; LayerType.SelectedIndex = -1; IsVisible.Checked = false; _IsNew = true; return(this.ShowDialog()); }