예제 #1
0
 public Sprite sprite5; //Black
 // Use this for initialization
 void Start()
 {
     shifter                 = FindObjectOfType <ShiftingController>();
     m_SpriteRenderer        = GetComponent <UnityEngine.UI.Image>();
     m_SpriteRenderer.sprite = sprite1;
 }
예제 #2
0
파일: Core.cs 프로젝트: Not-Sensible/game
 public Sprite sprite5; //Black
 // Use this for initialization
 void Start()
 {
     shifter                 = FindObjectOfType <ShiftingController>();
     m_SpriteRenderer        = GetComponent <SpriteRenderer>();
     m_SpriteRenderer.sprite = sprite1;
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     collide      = GetComponent <BoxCollider2D>();
     obst         = GetComponent <Rigidbody2D>();
     shiftcontrol = FindObjectOfType <ShiftingController>();
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     shifter          = FindObjectOfType <ShiftingController>();
     m_SpriteRenderer = GetComponent <SpriteRenderer>();
     source           = GetComponent <AudioSource>();
 }