public Sprite sprite5; //Black // Use this for initialization void Start() { shifter = FindObjectOfType <ShiftingController>(); m_SpriteRenderer = GetComponent <UnityEngine.UI.Image>(); m_SpriteRenderer.sprite = sprite1; }
public Sprite sprite5; //Black // Use this for initialization void Start() { shifter = FindObjectOfType <ShiftingController>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_SpriteRenderer.sprite = sprite1; }
// Use this for initialization void Start() { collide = GetComponent <BoxCollider2D>(); obst = GetComponent <Rigidbody2D>(); shiftcontrol = FindObjectOfType <ShiftingController>(); }
// Use this for initialization void Start() { shifter = FindObjectOfType <ShiftingController>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); source = GetComponent <AudioSource>(); }