public void ShareSDKInit(string appID, string appKey, string appSecret, LuaFunction func) { if (ssdk == null) { ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.authHandler = OnAuthResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; } ssdk.appKey = appID; DevInfoSet dev = ssdk.devInfo; dev.wechat.Enable = true; dev.wechat.AppId = appKey; dev.wechat.SortId = "5"; dev.wechat.AppSecret = appSecret; dev.wechat.BypassApproval = false; dev.wechatMoments.Enable = true; dev.wechat.SortId = "6"; dev.wechatMoments.AppId = appKey; dev.wechatMoments.AppSecret = appSecret; dev.wechatMoments.BypassApproval = false; dev.wechatFavorites.Enable = true; dev.wechat.SortId = "7"; dev.wechatFavorites.AppId = appKey; dev.wechatFavorites.AppSecret = appSecret; ssdk.devInfo = dev; funcAuthrizeResult = func; ssdk.Authorize(PlatformType.WeChat);//同时启动微信认证 }
private void Awake() { MFUIMgr.Init(); // 服务器做成一个可以选择的列表 #if UNITY_EDITOR if (!debug) { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } #else if (debug) { _netMgr.Init(new MFSocketClient("10.0.2.2", 8090)); } else { _netMgr.Init(new MFSocketClient("116.196.109.146", 8090)); } MFAgoraMgr.Init(); ssdk = GetComponent <ShareSDK>(); #endif MFApplicationUtil.SetDebugMode(debug); MFServerAgentBase.Init(); DontDestroyOnLoad(gameObject); if (debug) { MFLog.LogInfo("Debug Mode Start"); } }
private void Awake() { ssdk = GameObject.FindObjectOfType <ShareSDK>(); if (ssdk == null) { ssdk = UnityHelper.GetOrCreateComponent <ShareSDK>(this.gameObject); } ssdk.authHandler = OnAuthResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; //Listeners wechatLoginBtn.onClick.AddListener(() => { ssdk.DisableSSO(false); ssdk.GetUserInfo(PlatformType.WeChat); }); qqLoginBtn.onClick.AddListener(() => { ssdk.GetUserInfo(PlatformType.QQ); }); weiboLoginBtn.onClick.AddListener(() => { ssdk.GetUserInfo(PlatformType.SinaWeibo); }); }
public static void Initialize() { //防止休眠 Screen.sleepTimeout = SleepTimeout.NeverSleep; //crash eye Crasheye.RegisterLogCallback(); var channel = GameSetting.Channel + GetCchId(); Crasheye.SetChannelID(channel); // InitBuglySDK(); InitUmengSDK(); InitSDK(); var Game = GameObject.Find("Game"); if (null != Game) { ssdk = Game.GetComponent <ShareSDK>(); ssdk.shareHandler = ShareResultHandler; ssdk.authHandler = AuthResultHandler; } }
// Use this for initialization void Start() { ssdk = shareSDKObject.GetComponent <ShareSDK>(); ssdk.authHandler = AuthResultHandler; ssdk.shareHandler = ShareResultHandler; ssdk.showUserHandler = GetUserInfoResultHandler; }
void Start() { ssdk = this.gameObject.GetComponent <ShareSDK>(); ssdk.authHandler = OnAuthResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; ssdk.shareHandler = OnShareResultHandler; }
public void ShareInTable() { #if UNITY_IPHONE ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.shareHandler = ShareResultHandler; ShareContent content = new ShareContent(); content.SetText("Play Pusoy online with me! Click to join my table!"); content.SetUrl("https://www.unlipoker.com"); content.SetTitle("Unlipoker"); content.SetShareType(ContentType.Auto); ssdk.ShareContent(PlatformType.FacebookMessenger, content); #endif #if UNITY_ANDROID // Get the required Intent and UnityPlayer classes. AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent"); AndroidJavaClass unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); // Construct the intent. AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent"); intent.Call <AndroidJavaObject>("setAction", intentClass.GetStatic <string>("ACTION_SEND")); intent.Call <AndroidJavaObject>("putExtra", intentClass.GetStatic <string>("EXTRA_TEXT"), "Play Pusoy online with me! Click to join my table! http://www.unlipoker.com"); intent.Call <AndroidJavaObject>("setPackage", "com.facebook.orca"); intent.Call <AndroidJavaObject>("setType", "*/*"); // Display the chooser. AndroidJavaObject currentActivity = unityPlayerClass.GetStatic <AndroidJavaObject>("currentActivity"); AndroidJavaObject chooser = intentClass.CallStatic <AndroidJavaObject>("createChooser", intent, "Share"); currentActivity.Call("startActivity", chooser); #endif }
// Use this for initialization void Start() { //截屏分享 ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.shareHandler = OnShareResultHandler; //print("dww3455"); }
void Start() { ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.authHandler = AuthResultHandler; // GRoot.inst.SetContentScaleFactor(1080, 1920, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight); // UIPackage.AddPackage("UI/Login"); // GComponent view = UIPackage.CreateObject("Login", "LoginPage").asCom; // view.SetSize(GRoot.inst.width,GRoot.inst.height); // view.AddRelation(GRoot.inst, RelationType.Size); // GRoot.inst.AddChild(view); // GButton wechatButton = view.GetChild("wechatButton").asButton; // wechatButton.onClick.Add(() => { // ssdk.Authorize(PlatformType.WeChat); // }); // GButton qqButton = view.GetChild("QQButton").asButton; // qqButton.onClick.Add(() => { // ssdk.Authorize(PlatformType.QQ); // }); // GButton weiboButton = view.GetChild("sinaButton").asButton; // weiboButton.onClick.Add(() => { // // ssdk.Authorize(PlatformType.SinaWeibo); // // SceneManager.LoadScene("Index"); // }); LuaManager.Instance.Start(); GameManager.Instance.Start(); }
// Use this for initialization void Start() { ssdk = ShareSDKManager.Instance.ssdk; //指定授权结果的回调函数 ssdk.authHandler += OnAuthResultHandler; sMSSDK = ShareSDKManager.Instance.sMSSDK; sMSSDK.setHandler(this); }
private void InitializeShareSDK() { m_shareSDK = this.GetComponentDefault <ShareSDK>(); m_shareSDK.shareHandler = OnShareCallback; m_shareSDK.InitSDK(mobAppKey, mobAppSecret); Logger.LogDetail("SDKManager:: Initialize ShareSDK. key: [{0}], secret: [{1}]", mobAppKey, mobAppSecret); }
// Use this for initialization void Start() { leaveBtn.onClick.AddListener(leavePressed); Btn_FenXiang.onClick.AddListener(clickPresss); //截屏分享 ssdk = GetComponent <ShareSDK>(); ssdk.shareHandler += ShareResultHandler; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { ShareSDK.close(); Application.Quit(); } }
// Use this for initialization void Start() { ssdk = ShareSDKManager.Instance.ssdk; smssdk = ShareSDKManager.Instance.smssdk; ssdk.authHandler = OnAuthResultHandler; smssdk.setHandler(this); }
public void WeChatInit(string appkey, string appcode) { ssdk = gameObject.AddComponent <ShareSDK>(); ssdk.appKey = appkey; ssdk.appSecret = appcode; ssdk.authHandler = OnAuthResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; }
// Use this for initialization void Start() { Btn_Invet.onClick.AddListener(InvertPresss); Btn_Ready.onClick.AddListener(PresssBtn_Ready); //截屏分享 ssdk = GetComponent <ShareSDK>(); ssdk.shareHandler += ShareResultHandler; }
private void Start() { ssdk = gameObject.AddComponent <ShareSDK> (); ssdk.authHandler = OnAuthResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; gameObject.AddComponent <HotFixManager>(); LoadAssetBudle.Instance.DebugMode = false; LoadAssetBudle.Instance.CheckExtractResource(); }
private void Start() { this.ssdk = base.gameObject.GetComponent <ShareSDK>(); this.ssdk.authHandler = new ShareSDK.EventHandler(this.OnAuthResultHandler); this.ssdk.shareHandler = new ShareSDK.EventHandler(this.OnShareResultHandler); this.ssdk.showUserHandler = new ShareSDK.EventHandler(this.OnGetUserInfoResultHandler); this.ssdk.getFriendsHandler = new ShareSDK.EventHandler(this.OnGetFriendsResultHandler); this.ssdk.followFriendHandler = new ShareSDK.EventHandler(this.OnFollowFriendResultHandler); }
// Use this for initialization void Start() { ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.authHandler = OnAuthResultHandler; ssdk.shareHandler = OnShareResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; ssdk.getFriendsHandler = OnGetFriendsResultHandler; ssdk.followFriendHandler = OnFollowFriendResultHandler; }
public void InitSDK(ShareSDK sdk) { ssdk = sdk; //ssdk.authHandler = OnAuthResultHandler; //ssdk.shareHandler = OnShareResultHandler; //ssdk.showUserHandler = OnGetUserInfoResultHandler; //ssdk.getFriendsHandler = OnGetFriendsResultHandler; //ssdk.followFriendHandler = OnFollowFriendResultHandler; }
// Use this for initialization void Start() { if (ssdk == null) { ssdk = transform.GetComponent <ShareSDK>(); } AddShareCallBack(); ShowThirdSharePanelGo(false); }
void Awake() { _instance = this; shareSdk = gameObject.GetComponent <ShareSDK>(); shareSdk.authHandler = AuthHandler; EventCenter.AddListener(EventTypes.RequestAuth, OnRequestAuth); EventCenter.AddListener(EventTypes.CancelAuth, OnCancelAuth); }
// Use this for initialization void Start() { ssdk = ShareSDKManager.Instance.ssdk; ssdk.showUserHandler += OnGetUserInfoResultHandler; Hashtable authInfo = ssdk.GetAuthInfo(PlatformType.SinaWeibo).toJson().hashtableFromJson(); StartCoroutine(LoadUserIcon(authInfo["userIcon"].ToString())); userName.text = authInfo["userName"].ToString(); userId.text = "ID:" + authInfo["userID"].ToString(); }
void Start() { ssdk = ShareSDKManager.Instance.ssdk; ssdk.authHandler = OnAuthResultHandler; ssdk.shareHandler = OnShareResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; ssdk.getFriendsHandler = OnGetFriendsResultHandler; ssdk.followFriendHandler = OnFollowFriendResultHandler; }
void Start() { shareSdk = GameObject.Find("Main Camera").GetComponent <ShareSDK>(); //分享回调事件 shareSdk.shareHandler += ShareResultHandler; //授权回调事件 shareSdk.authHandler += AuthResultHandler; //用户信息事件 shareSdk.showUserHandler += getUserInforCallback; }
void Start() { shareSdk = GetComponent <ShareSDK>(); //分享回调事件 shareSdk.shareHandler += ShareResultHandler; //授权回调事件 shareSdk.authHandler += AuthResultHandler; //用户信息事件 shareSdk.showUserHandler += GetUserInfoResultHandler; }
void Start() { _instance = this; DontDestroyOnLoad(this.gameObject); ssdk = GetComponent <ShareSDK>(); // 做完准备工作就可以跳转到下一个场景了 UnityEngine.SceneManagement.SceneManager.LoadScene(1); }
void Awake() { SSDK = gameObject.GetComponent <ShareSDK>(); DontDestroyOnLoad(gameObject); GUIStyle = new GUIStyle(); int fh = Screen.height * 2 / 100; GUIStyle.alignment = TextAnchor.UpperLeft; GUIStyle.fontSize = fh; GUIStyle.normal.textColor = Color.yellow; Instance = this; Screen.sleepTimeout = SleepTimeout.NeverSleep; Application.runInBackground = true; SoundEffectController = GameObject.Find("MainRoot").GetComponent <AudioSource>(); MusicController = GameObject.Find("Main Camera").GetComponent <AudioSource>(); if (PlayerPrefs.HasKey("MAJOR_VERSION") && PlayerPrefs.GetInt("MAJOR_VERSION") == AppConfig.MAJOR_VERSION) { AppConfig.MAJOR_VERSION = PlayerPrefs.GetInt("MAJOR_VERSION"); if (PlayerPrefs.HasKey("MINOR_VERSION")) { AppConfig.MINOR_VERSION = PlayerPrefs.GetInt("MINOR_VERSION"); } } Debug.Log(string.Format("当前版本号:{0}{1}.{2}", AppConfig.VERSION_PREFIX, AppConfig.MAJOR_VERSION, AppConfig.MINOR_VERSION)); LogManager.Initialize(); Application.logMessageReceived += LogCallback; ResourceLoader = gameObject.AddComponent <ResourceLoader>(); CHANNEL_MAP.Add("cat", 0); CHANNEL_MAP.Add("4399", 1); CHANNEL_MAP.Add("7k7k", 2); CHANNEL_MAP.Add("meitu", 3); CHANNEL_MAP.Add("taptap", 4); CHANNEL_MAP.Add("cathouse", 5); CHANNEL_MAP.Add("7k7kcat", 6); CHANNEL_MAP.Add("77", 7); CHANNEL_MAP.Add("kk", 8); CHANNEL_MAP.Add("iOS", 9); //Debug.Log("==================Application.persistentDataPath"); //Debug.Log(Application.persistentDataPath); //Debug.Log("==================Application.dataPath"); //Debug.Log(Application.dataPath); //Debug.Log("==================Application.streamingAssetsPath;"); //Debug.Log(Application.streamingAssetsPath); }
private static void ConfigSSDK() { if (_SSDK == null) { GameObject shareSDKObject = GameObject.FindWithTag("ShareSDK"); _SSDK = shareSDKObject.GetComponent <ShareSDK>(); _SSDK.authHandler = OnAuthResultHandler; _SSDK.shareHandler = OnShareResultHandler; _SSDK.showUserHandler = OnGetUserInfoResultHandler; } }
// Use this for initialization void Start() { ssdk = gameObject.GetComponent <ShareSDK>(); ssdk.authHandler = OnAuthResultHandler; ssdk.shareHandler = OnShareResultHandler; ssdk.showUserHandler = OnGetUserInfoResultHandler; ssdk.getFriendsHandler = OnGetFriendsResultHandler; ssdk.followFriendHandler = OnFollowFriendResultHandler; ShareButton.onClick.AddListener(ShareShotTexture); }