public override bool TakeAction() { List <UserFriends> userFriendsesArray = new ShareCacheStruct <UserFriends>().FindAll(m => m.UserID == ContextUser.UserID && m.FriendType == _friendType); userFriendsesArray.QuickSort((x, y) => { if (x == null && y == null) { return(0); } if (x != null && y == null) { return(1); } if (x == null) { return(-1); } //普通的玩家根据等级来排序 如果是仇敌的话需要用最后战斗时间来排序 int result = 0; if (_friendType != FriendType.ChouDi) { GameUser userx = new GameDataCacheSet <GameUser>().FindKey(x.UserID); GameUser usery = new GameDataCacheSet <GameUser>().FindKey(y.UserID); int userLvx = userx == null ? 0 : userx.UserLv; int userLvy = usery == null ? 0 : usery.UserLv; int currExperiencex = (UserGeneral.GetMainGeneral(x.UserID) ?? new UserGeneral()).CurrExperience; int currExperiencey = (UserGeneral.GetMainGeneral(y.UserID) ?? new UserGeneral()).CurrExperience; result = userLvy.CompareTo(userLvx); if (result == 0) { result = currExperiencey.CompareTo(currExperiencex); } } else { result = x.FightTime.CompareTo(y.FightTime); if (result == 0) { result = x.UserID.CompareTo(y.UserID); } } return(result); }); _userFriendList = userFriendsesArray.GetPaging(_pageIndex, _pageSize, out _pageCount); return(true); }
public override bool TakeAction() { FightCombat combat = new FightCombat(); var serverFightList = new ShareCacheStruct <ServerFight>().FindAll(s => s.FastID == combat.FastID && !s.IsRemove); serverFightList.QuickSort((x, y) => { int result; if (x == null && y == null) { return(0); } if (x != null && y == null) { return(1); } if (x == null) { return(-1); } result = x.CityID.CompareTo(y.CityID); if (result == 0) { var userGuildA = new ShareCacheStruct <UserGuild>().FindKey(x.GuildID); var userGuildB = new ShareCacheStruct <UserGuild>().FindKey(y.GuildID); if (userGuildA != null && userGuildB != null) { result = userGuildB.GuildLv.CompareTo(userGuildA.GuildLv); if (result == 0) { result = userGuildB.CurrExperience.CompareTo(userGuildA.CurrExperience); } } } return(result); }); fightList = serverFightList.GetPaging(pageIndex, pageSize, out pageCount); rankID = (short)(MathUtils.Subtraction(pageIndex, 1) * 5); return(true); }
public override bool TakeAction() { ServerFightGroup fightGroup = new ShareCacheStruct <ServerFightGroup>().FindKey(combatID); if (fightGroup != null) { guildName1 = GuildFightCombat.GuildName(fightGroup.GuildIDA); guildName2 = GuildFightCombat.GuildName(fightGroup.GuildIDB); guildName3 = GuildFightCombat.GuildName(fightGroup.WinGuildID); var groupList = new ShareCacheStruct <MemberGroup>().FindAll(s => !s.IsRemove && s.FastID == fightGroup.FastID && s.GuildIDA == fightGroup.GuildIDA && s.GuildIDB == fightGroup.GuildIDB); foreach (MemberGroup member in groupList) { if (member.GuildIDA == fightGroup.WinGuildID) { member.IsEnemy = true; } else { member.IsEnemy = false; } if (member.Win) { member.ConquerMember = member.UserIDA; member.DefeatMember = member.UserIDB; } else { member.ConquerMember = member.UserIDB; member.DefeatMember = member.UserIDA; } } memberGroupList = groupList.GetPaging(pageIndex, pageSize, out pageCount); } return(true); }
public GameNotice[] GetNotices(int pageIndex, int pageSize, out int recordCount) { recordCount = 0; try { List <GameNotice> list = new ShareCacheStruct <GameNotice>().FindAll(); list.QuickSort((x, y) => { int result = y.IsTop.CompareTo(x.IsTop); if (result == 0) { return(y.CreateDate.CompareTo(x.CreateDate)); } return(result); }); var tempList = list.GetPaging(pageIndex, pageSize, out recordCount); return(tempList.ToArray()); } catch (Exception ex) { new BaseLog().SaveLog("取公告出错:", ex); throw; } }
public GameNotice[] GetNotices(int pageIndex, int pageSize, out int recordCount) { recordCount = 0; try { List<GameNotice> list = new ShareCacheStruct<GameNotice>().FindAll(); list.QuickSort((x, y) => { int result = y.IsTop.CompareTo(x.IsTop); if (result == 0) { return y.CreateDate.CompareTo(x.CreateDate); } return result; }); var tempList = list.GetPaging(pageIndex, pageSize, out recordCount); return tempList.ToArray(); } catch (Exception ex) { new BaseLog().SaveLog("取公告出错:", ex); throw; } }
public override bool TakeAction() { List<UserFriends> userFriendsesArray = new ShareCacheStruct<UserFriends>().FindAll(m => m.UserID == ContextUser.UserID && m.FriendType == _friendType); userFriendsesArray.QuickSort((x, y) => { if (x == null && y == null) return 0; if (x != null && y == null) return 1; if (x == null) return -1; //普通的玩家根据等级来排序 如果是仇敌的话需要用最后战斗时间来排序 int result = 0; if (_friendType != FriendType.ChouDi) { GameUser userx = new PersonalCacheStruct<GameUser>().FindKey(x.UserID); GameUser usery = new PersonalCacheStruct<GameUser>().FindKey(y.UserID); int userLvx = userx == null ? 0 : userx.UserLv; int userLvy = usery == null ? 0 : usery.UserLv; int currExperiencex = (UserGeneral.GetMainGeneral(x.UserID) ?? new UserGeneral()).CurrExperience; int currExperiencey = (UserGeneral.GetMainGeneral(y.UserID) ?? new UserGeneral()).CurrExperience; result = userLvy.CompareTo(userLvx); if (result == 0) { result = currExperiencey.CompareTo(currExperiencex); } } else { result = x.FightTime.CompareTo(y.FightTime); if (result == 0) { result = x.UserID.CompareTo(y.UserID); } } return result; }); _userFriendList = userFriendsesArray.GetPaging(_pageIndex, _pageSize, out _pageCount); return true; }
public override bool TakeAction() { FightCombat combat = new FightCombat(); var serverFightList = new ShareCacheStruct<ServerFight>().FindAll(s => s.FastID == combat.FastID && !s.IsRemove); serverFightList.QuickSort((x, y) => { int result; if (x == null && y == null) return 0; if (x != null && y == null) return 1; if (x == null) return -1; result = x.CityID.CompareTo(y.CityID); if (result == 0) { var userGuildA = new ShareCacheStruct<UserGuild>().FindKey(x.GuildID); var userGuildB = new ShareCacheStruct<UserGuild>().FindKey(y.GuildID); if (userGuildA != null && userGuildB != null) { result = userGuildB.GuildLv.CompareTo(userGuildA.GuildLv); if (result == 0) { result = userGuildB.CurrExperience.CompareTo(userGuildA.CurrExperience); } } } return result; }); fightList = serverFightList.GetPaging(pageIndex, pageSize, out pageCount); rankID = (short)(MathUtils.Subtraction(pageIndex, 1) * 5); return true; }
public override bool TakeAction() { ServerFightGroup fightGroup = new ShareCacheStruct<ServerFightGroup>().FindKey(combatID); if (fightGroup != null) { guildName1 = GuildFightCombat.GuildName(fightGroup.GuildIDA); guildName2 = GuildFightCombat.GuildName(fightGroup.GuildIDB); guildName3 = GuildFightCombat.GuildName(fightGroup.WinGuildID); var groupList = new ShareCacheStruct<MemberGroup>().FindAll(s => !s.IsRemove && s.FastID == fightGroup.FastID && s.GuildIDA == fightGroup.GuildIDA && s.GuildIDB == fightGroup.GuildIDB); foreach (MemberGroup member in groupList) { if (member.GuildIDA == fightGroup.WinGuildID) { member.IsEnemy = true; } else { member.IsEnemy = false; } if (member.Win) { member.ConquerMember = member.UserIDA; member.DefeatMember = member.UserIDB; } else { member.ConquerMember = member.UserIDB; member.DefeatMember = member.UserIDA; } } memberGroupList = groupList.GetPaging(pageIndex, pageSize, out pageCount); } return true; }