/// <summary> /// 初始化魔法阵 /// </summary> /// <param name="userId"></param> /// <param name="userLv"></param> private static void InitMagicEmbattle(string userId, short userLv) { List <UserMagic> userMagicList = new PersonalCacheStruct <UserMagic>().FindAll(userId, m => m.MagicType == MagicType.MoFaZhen && m.MagicID != new GameUser().UserMagicID); if (userMagicList.Count == 0) { List <MagicInfo> magicInfoList = new ShareCacheStruct <MagicInfo>().FindAll(m => m.MagicType == MagicType.MoFaZhen && m.DemandLv <= userLv); foreach (var magicInfo in magicInfoList) { var userMagic = new PersonalCacheStruct <UserMagic>().FindKey(userId, magicInfo.MagicID); if (userMagic != null) { continue; } userMagic = new UserMagic { UserID = userId, MagicID = magicInfo.MagicID, MagicLv = magicInfo.MagicLv, MagicType = magicInfo.MagicType, IsEnabled = false }; new PersonalCacheStruct <UserMagic>().Add(userMagic); MagicLvInfo magicLvInfo = new ShareCacheStruct <MagicLvInfo>().FindKey(magicInfo.MagicID, magicInfo.MagicLv); short position = magicLvInfo.GetFirstGrid(); var userEmbattle = new UserEmbattle { UserID = userId, GeneralID = 0, // LanguageManager.GetLang().GameUserGeneralID, MagicID = magicInfo.MagicID, Position = position }; new PersonalCacheStruct <UserEmbattle>().Add(userEmbattle); } } //UserEmbattle }
/// <summary> /// 初始化魔法阵 /// </summary> /// <param name="userId"></param> /// <param name="userLv"></param> private static void InitMagicEmbattle(string userId, short userLv) { List<UserMagic> userMagicList = new PersonalCacheStruct<UserMagic>().FindAll(userId, m => m.MagicType == MagicType.MoFaZhen && m.MagicID != new GameUser().UserMagicID); if (userMagicList.Count == 0) { List<MagicInfo> magicInfoList = new ShareCacheStruct<MagicInfo>().FindAll(m => m.MagicType == MagicType.MoFaZhen && m.DemandLv <= userLv); foreach (var magicInfo in magicInfoList) { var userMagic = new PersonalCacheStruct<UserMagic>().FindKey(userId, magicInfo.MagicID); if (userMagic != null) continue; userMagic = new UserMagic { UserID = userId, MagicID = magicInfo.MagicID, MagicLv = magicInfo.MagicLv, MagicType = magicInfo.MagicType, IsEnabled = false }; new PersonalCacheStruct<UserMagic>().Add(userMagic); MagicLvInfo magicLvInfo = new ShareCacheStruct<MagicLvInfo>().FindKey(magicInfo.MagicID, magicInfo.MagicLv); short position = magicLvInfo.GetFirstGrid(); var userEmbattle = new UserEmbattle { UserID = userId, GeneralID = 0, // LanguageManager.GetLang().GameUserGeneralID, MagicID = magicInfo.MagicID, Position = position }; new PersonalCacheStruct<UserEmbattle>().Add(userEmbattle); } } //UserEmbattle }