/// <inheritdoc /> public Task ExecuteUserActionAsync() { if (UndoStack.Count > 0) { List <PaintBase> newState = UndoStack.Pop(); RedoStack.Push(ShapeList.DeepCopy()); ShapeList.Clear(); ShapeList.AddRange(newState); _page.Draw(); _page.UpdateList(); } return(Task.CompletedTask); }
/// <inheritdoc /> public Task ExecuteUserActionAsync() { // Get all selected elements that are of the type PaintGroup List <PaintBase> selected = ShapeList.Where(pb => pb.Selected && !(pb is PaintShape) && (pb is PaintGroup || (pb as TextDecoration).InnerPaintBase is PaintGroup)).ToList(); // Only run if 1 or more groups are selected if (selected.Count > 0) { // Add undo entry to the undo stack UndoStack.Push(ShapeList.DeepCopy()); RedoStack.Clear(); foreach (PaintBase paintBase in selected) { PaintBase element = paintBase; // Check if element is wrapped in a decorator if (element is TextDecoration decor) { // If so, get inner group element = decor.GetDrawable(); } if (element is PaintGroup group) { // Remove group from canvas ShapeList.Remove(paintBase); // Add the groups children back onto the canvas foreach (PaintBase groupChild in group.Children.ToList()) { group.Remove(groupChild); ShapeList.Add(groupChild); } } } _page.Draw(); _page.UpdateList(); } return(Task.CompletedTask); }
/// <inheritdoc /> public Task ExecuteUserActionAsync() { // Add undo entry UndoStack.Push(ShapeList.DeepCopy()); RedoStack.Clear(); // Get selected items List <PaintBase> selected = ShapeList.Where(pb => pb.Selected).ToList(); foreach (PaintBase paintBase in selected) { ShapeList.Remove(paintBase); } _page.Draw(); _page.UpdateList(); return(Task.CompletedTask); }
/// <inheritdoc /> public Task ExecuteUserActionAsync() { if (RedoStack.Count > 0) { // Pop prior state from stack List <PaintBase> newState = RedoStack.Pop(); // Push current state onto the undo stack UndoStack.Push(ShapeList.DeepCopy()); // Add prior state as current state ShapeList.Clear(); ShapeList.AddRange(newState); _page.Draw(); _page.UpdateList(); } return(Task.CompletedTask); }
public Task ExecuteUserActionAsync() { // Get selected items from ShapeList List <PaintBase> selected = ShapeList.Where(pb => pb.Selected).ToList(); // Only group if 2 or more items are selected if (selected.Count > 1) { // Add undo entry UndoStack.Push(ShapeList.DeepCopy()); RedoStack.Clear(); // Create new group PaintGroup newGroup = new PaintGroup() { Selected = true }; // Add selected items to the group // Remove selected items from the canvas itself foreach (PaintBase paintBase in selected) { ShapeList.Remove(paintBase); paintBase.Selected = false; newGroup.Add(paintBase); } ShapeList.Add(newGroup); _page.Draw(); _page.UpdateList(); } return(Task.CompletedTask); }