public void Save() { Loader.Save(); Shaders.Save(); OpenSauce.Save(); Chimera.Save(); }
public void Save() { spv3 = Loader; // loader bin. Copy local instance to static instance Shaders.Save(); // kernel bin, load from Kernel.hxe Kernel.Save(); // kernel/loader bin. OpenSauce.Save(); // OS_Settings.user.xml Chimera.Save(); // chimera bin }