public override void OnInspectorGUI() { DrawDefaultInspector(); SettingsMenu myScript = (SettingsMenu)target; if (GUILayout.Button("Compute settings values")) { myScript.ComputeSettings(); } if (GUILayout.Button("Display all saved settings values")) { myScript.DisplaySettingsValues(); } //if (GUILayout.Button("Assign saved settings values")) //{ // myScript.AssignSavedValuesInSettings(); //} if (GUILayout.Button("Link Settings values to Game")) { myScript.ModifyPlayerPrefsValues(); } }