public static void OpenMenu() { if (Menu != null) { Menu.GetComponent <MenuSettings>().Exit(); return; } if (SettingsInterface.settingsMenu != null) { SettingsInterface.OpenSettings(); return; } GameObject menu = (GameObject)Resources.Load("_Prefabs/MenuCanvas"); if (menu == null) { Debug.Log("failed to load menu"); return; } Menu = GameObject.Instantiate(menu); }
public void OpenSettings() { Destroy(Menu); SettingsInterface.OpenSettings(); }