public void AddSettingsWindowProperly() { settingsHudController = new SettingsHUDController(); controller.AddSettingsWindow(settingsHudController); Assert.IsTrue(settingsHudController.view.gameObject.activeSelf, "Settings window is disabled!"); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); testQualitySettings = new QualitySettings() { baseResolution = QualitySettings.BaseResolution.BaseRes_1080, antiAliasing = UnityEngine.Rendering.Universal.MsaaQuality._4x, renderScale = 0.1f, shadows = false, softShadows = false, shadowResolution = UnityEngine.Rendering.Universal.ShadowResolution._512, cameraDrawDistance = 51f, bloom = true, colorGrading = true }; testGeneralSettings = new GeneralSettings() { mouseSensitivity = 1, sfxVolume = 0 }; DCL.Settings.i.ApplyQualitySettings(testQualitySettings); DCL.Settings.i.ApplyGeneralSettings(testGeneralSettings); controller = new SettingsHUDController(); }