Exemple #1
0
    public void AddSettingsWindowProperly()
    {
        settingsHudController = new SettingsHUDController();
        controller.AddSettingsWindow(settingsHudController);

        Assert.IsTrue(settingsHudController.view.gameObject.activeSelf, "Settings window is disabled!");
    }
        protected override IEnumerator SetUp()
        {
            yield return(base.SetUp());

            testQualitySettings = new QualitySettings()
            {
                baseResolution     = QualitySettings.BaseResolution.BaseRes_1080,
                antiAliasing       = UnityEngine.Rendering.Universal.MsaaQuality._4x,
                renderScale        = 0.1f,
                shadows            = false,
                softShadows        = false,
                shadowResolution   = UnityEngine.Rendering.Universal.ShadowResolution._512,
                cameraDrawDistance = 51f,
                bloom        = true,
                colorGrading = true
            };

            testGeneralSettings = new GeneralSettings()
            {
                mouseSensitivity = 1,
                sfxVolume        = 0
            };

            DCL.Settings.i.ApplyQualitySettings(testQualitySettings);
            DCL.Settings.i.ApplyGeneralSettings(testGeneralSettings);
            controller = new SettingsHUDController();
        }