private MainViewModel() { _instance = this; _khachHang = new Dictionary <string, KhachHang>(); _settingModel = new SettingModel(); _settingModel.LoadSetting(); }
void BallSetting(BallSettingMsg msg) { settingModel.LoadSetting(); this.gameObject.transform.localScale = new Vector3(settingModel.BallScale, settingModel.BallScale, settingModel.BallScale); _rigidbody.mass = settingModel.BallMass; _rigidbody.drag = settingModel.BallDrag; _rigidbody.angularDrag = settingModel.BallAngularDrag; }
protected override void OnEnter() { AddMessage(); sm.LoadSetting(); SetValue(); }