public void ClosedInstructionsPanel() { switch (curState) { case MOBState.briefing: { briefingUI.SetActive(false); setup1InstructionsUI.SetActive(true); curState = MOBState.setup1Instructions; break; } case MOBState.setup1Instructions: { setup1InstructionsUI.SetActive(false); gameplayUI.SetActive(true); StartGame(); break; } case MOBState.setup2Instructions: { setup2InstructionsUI.SetActive(false); gameplayUI.SetActive(true); StartGame(); break; } } }
IEnumerator WinReset() { CameraOverhead(); if (SoundtrackManager.s_instance != null) { SoundtrackManager.s_instance.PlayAudioSource(SoundtrackManager.s_instance.correct); } yield return(new WaitForSeconds(3f)); if (setup2.activeSelf == false) { setup2.SetActive(true); setup1.SetActive(false); playerBoat.transform.position = setup2transform.position; playerBoat.transform.rotation = setup2transform.rotation; // Update UI state gameplayUI.SetActive(false); setup2InstructionsUI.SetActive(true); playerBoat.GetComponent <Rigidbody>().isKinematic = true; curState = MOBState.setup2Instructions; } else { curState = MOBState.win; if (SoundtrackManager.s_instance != null) { SoundtrackManager.s_instance.PlayAudioSource(SoundtrackManager.s_instance.bell); } CongratulationsPopUp.s_instance.InitializeCongratulationsPanel("Man Overboard"); } isFailing = false; }
public void ClosedInstructionsPanel() { switch( curState ) { case MOBState.briefing: { briefingUI.SetActive( false ); setup1InstructionsUI.SetActive( true ); curState = MOBState.setup1Instructions; break; } case MOBState.setup1Instructions: { setup1InstructionsUI.SetActive( false ); gameplayUI.SetActive( true ); StartGame(); break; } case MOBState.setup2Instructions: { setup2InstructionsUI.SetActive( false ); gameplayUI.SetActive( true ); StartGame(); break; } } }
void Update() { switch (curState) { case MOBState.setup1Instructions: case MOBState.setup2Instructions: { if (switchToGamePlay) { playerBoat.GetComponent <Rigidbody> ().isKinematic = false; switchToGamePlay = false; curState = MOBState.gameplay; } break; } case MOBState.gameplay: { if (switchToReset) { switchToReset = false; curState = MOBState.reset; } break; } case MOBState.reset: { // StartCoroutine ("PauseBoats"); if (switchToGamePlay) { switchToGamePlay = false; curState = MOBState.gameplay; DieOnHitBoat[] arrows = GameObject.FindObjectsOfType <DieOnHitBoat> (); foreach (DieOnHitBoat x in arrows) { x.Reset(); } StartCoroutine("HackyBSFix"); } break; } } }
IEnumerator WinReset() { CameraOverhead (); if (SoundtrackManager.s_instance != null) SoundtrackManager.s_instance.PlayAudioSource (SoundtrackManager.s_instance.correct); yield return new WaitForSeconds (3f); if (setup2.activeSelf == false) { setup2.SetActive (true); setup1.SetActive (false); playerBoat.transform.position = setup2transform.position; playerBoat.transform.rotation = setup2transform.rotation; // Update UI state gameplayUI.SetActive( false ); setup2InstructionsUI.SetActive( true ); playerBoat.GetComponent<Rigidbody>().isKinematic = true; curState = MOBState.setup2Instructions; } else { curState = MOBState.win; if (SoundtrackManager.s_instance != null) SoundtrackManager.s_instance.PlayAudioSource (SoundtrackManager.s_instance.bell); CongratulationsPopUp.s_instance.InitializeCongratulationsPanel( "Man Overboard" ); } isFailing = false; }
void Update() { switch (curState) { case MOBState.setup1Instructions: case MOBState.setup2Instructions: { if (switchToGamePlay) { playerBoat.GetComponent<Rigidbody> ().isKinematic = false; switchToGamePlay = false; curState = MOBState.gameplay; } break; } case MOBState.gameplay: { if (switchToReset) { switchToReset = false; curState = MOBState.reset; } break; } case MOBState.reset: { // StartCoroutine ("PauseBoats"); if (switchToGamePlay) { switchToGamePlay = false; curState = MOBState.gameplay; DieOnHitBoat[] arrows = GameObject.FindObjectsOfType<DieOnHitBoat> (); foreach (DieOnHitBoat x in arrows) { x.Reset (); } StartCoroutine ("HackyBSFix"); } break; } } }