예제 #1
0
 public void Init()
 {
     SetInput?.Invoke((int)numericUpDown_input.Value);
     SetTarget?.Invoke((int)numericUpDown_target.Value);
     SetLearningRate?.Invoke((double)numericUpDown_learningRate.Value);
     SetEpochs?.Invoke((int)numericUpDownEpochs.Value);
 }
예제 #2
0
        public static void notifySetTarget(Unit attacker, Unit target)
        {
            var st = new SetTarget(attacker, target);
            //PacketHandlerManager.getInstace().broadcastPacket(st, Channel.CHL_S2C);

            var st2 = new SetTarget2(attacker, target);
            //PacketHandlerManager.getInstace().broadcastPacket(st2, Channel.CHL_S2C);
        }
예제 #3
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        public void NotifySetTarget(IAttackableUnit attacker, IAttackableUnit target)
        {
            var st = new SetTarget(attacker, target);

            _packetHandlerManager.BroadcastPacket(st, Channel.CHL_S2C);

            var st2 = new SetTarget2(attacker, target);

            _packetHandlerManager.BroadcastPacket(st2, Channel.CHL_S2C);
        }
예제 #4
0
        public void NotifySetTarget(Unit attacker, Unit target)
        {
            var st = new SetTarget(attacker, target);

            _game.PacketHandlerManager.broadcastPacket(st, Channel.CHL_S2C);

            var st2 = new SetTarget2(attacker, target);

            _game.PacketHandlerManager.broadcastPacket(st2, Channel.CHL_S2C);
        }
예제 #5
0
 public void SetSoldierTarget(Vector3 posVector3)
 {
     SetTarget?.Invoke(posVector3);
 }