public void Init() { SetInput?.Invoke((int)numericUpDown_input.Value); SetTarget?.Invoke((int)numericUpDown_target.Value); SetLearningRate?.Invoke((double)numericUpDown_learningRate.Value); SetEpochs?.Invoke((int)numericUpDownEpochs.Value); }
public static void notifySetTarget(Unit attacker, Unit target) { var st = new SetTarget(attacker, target); //PacketHandlerManager.getInstace().broadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); //PacketHandlerManager.getInstace().broadcastPacket(st2, Channel.CHL_S2C); }
public void NotifySetTarget(IAttackableUnit attacker, IAttackableUnit target) { var st = new SetTarget(attacker, target); _packetHandlerManager.BroadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); _packetHandlerManager.BroadcastPacket(st2, Channel.CHL_S2C); }
public void NotifySetTarget(Unit attacker, Unit target) { var st = new SetTarget(attacker, target); _game.PacketHandlerManager.broadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); _game.PacketHandlerManager.broadcastPacket(st2, Channel.CHL_S2C); }
public void SetSoldierTarget(Vector3 posVector3) { SetTarget?.Invoke(posVector3); }