public void SetUp() { _factory = new ServerPackageFactory(); _pongPackage = new PongPackage { Value = 10 }; _acceptLoginPackage = new AcceptLoginPackage { ClientId = 10 }; _setRoomPackage = new SetRoomPackage { Room = new Room { Id = 1, Width = 10, Height = 10, Units = new[] { new Unit { Id = 1, Position = new Position(), State = States.Move } } } }; _updatePositionsPackage = new UpdatePositionsPackage { Units = new Unit[5] }; for (int i = 0; i < _updatePositionsPackage.Units.Length; i++) { var unit = new Unit { Id = i + 1, Position = new Position(1 * i, 5 * i), State = States.Move, TargetPosition = new Position(1 * i, 5 * i) }; _updatePositionsPackage.Units[i] = unit; } }
public void SetRoomPackageDeserializationTest() { var buffer = _expected.ToByteArray(); SetRoomPackage actual = new SetRoomPackage(); ServerPackageType packageType = ServerPackageType.None; using (var stream = new MemoryStream(buffer)) { using (var reader = new BinaryReader(stream)) { var len = reader.ReadInt32(); packageType = (ServerPackageType)reader.ReadByte(); actual.FromByteArray(reader.ReadBytes(len - 1)); } } Assert.AreEqual(_expected.Type, packageType); Assert.AreEqual(_expected.Room.Id, actual.Room.Id); Assert.AreEqual(_expected.Room.Units.Length, actual.Room.Units.Length); }
public void SetUp() { _expected = new SetRoomPackage { Room = new Room { Id = 1, Width = 10, Height = 10, Units = new[] { new Unit { Id = 1, Position = new Position(), State = States.Move } } } }; }
public override void HandlePackage() { SetRoomPackage roomPackage = (SetRoomPackage)Package; Game.Init(roomPackage.Room.Width, roomPackage.Room.Height, roomPackage.Room.Units); }