public EffectsBuilder(IEffectContainer container) : base(container) { Guard.IsNotNull(container, "component"); this.container = container; }
public EffectsBuilderBase(IEffectContainer container) { Guard.IsNotNull(container, "component"); this.container = container; this.container.Container.Clear(); }
public Effect(IEffectContainer container, IAMTimelineObj timelineObj, string name, int priority, double offset, double duration, EffectDefinition effectDefinition) { _container = container; _timelineObj = timelineObj; _name = name; _priority = priority; _offset = offset; _duration = duration; _effectDefinition = effectDefinition; }
/// <summary> /// Creates a des effect, wraps it into an IEffect, adds it to a collection /// and returns the new IEffect wrapper. /// </summary> /// <param name="desTimeline"></param> /// <param name="desEffectable"></param> /// <param name="effects"></param> /// <param name="name"></param> /// <param name="priority"></param> /// <param name="offset"></param> /// <param name="duration"></param> /// <param name="effectDefinition"></param> /// <returns></returns> internal static IEffect AddEffectToCollection(IEffectContainer container, IAMTimeline desTimeline, IAMTimelineEffectable desEffectable, AddOnlyList <IEffect> effects, string name, int priority, double offset, double duration, EffectDefinition effectDefinition) { priority = ReorderPriorities(effects, priority); IAMTimelineObj desEffect = InsertEffect(desTimeline, desEffectable, name, priority, offset, duration, effectDefinition); IEffect effect = new Effect(container, desEffect, name, priority, offset, duration, effectDefinition); effects.Add(effect); return(effect); }
public static void Serialize(this IClientSideObjectWriter objectWriter, string propertyName, IEffectContainer effects) { var effectSerialization = new List<string>(); var propertyAnimations = new List<PropertyAnimation>(); effects.Container.Each(e => { if (e is PropertyAnimation) { propertyAnimations.Add(e as PropertyAnimation); } else { effectSerialization.Add(e.Serialize()); } }); if (propertyAnimations.Count > 0) { propertyAnimations.Each(e => effects.Container.Remove(e)); var animatedProperties = new List<string>(); propertyAnimations.Each(e => animatedProperties.Add( e.AnimationType.ToString().ToLower(CultureInfo.InvariantCulture))); effectSerialization.Add( String.Format("{{name:'property',properties:['{0}']}}", String.Join("','", animatedProperties.ToArray()))); } objectWriter.Append("{0}:{{list:[{1}],openDuration:{2},closeDuration:{3}}}".FormatWith(propertyName, String.Join(",", effectSerialization.ToArray()), effects.OpenDuration, effects.CloseDuration)); }
public WindowEffectsBuilder(IEffectContainer container) : base(container) { this.container = container; }
public WindowEffectBuilderTests() { effects = new Effects(); builder = new WindowEffectsBuilder(effects); }
public EffectsBuilder Create(IEffectContainer container) { return(new EffectsBuilder(container)); }
public static void Serialize(this IClientSideObjectWriter objectWriter, string propertyName, IEffectContainer effects) { var effectSerialization = new List <string>(); var propertyAnimations = new List <PropertyAnimation>(); effects.Container.Each(e => { if (e is PropertyAnimation) { propertyAnimations.Add(e as PropertyAnimation); } else { effectSerialization.Add(e.Serialize()); } }); if (propertyAnimations.Count > 0) { propertyAnimations.Each(e => effects.Container.Remove(e)); var animatedProperties = new List <string>(); propertyAnimations.Each(e => animatedProperties.Add( e.AnimationType.ToString().ToLower(CultureInfo.InvariantCulture))); effectSerialization.Add( String.Format("{{name:'property',properties:['{0}']}}", String.Join("','", animatedProperties.ToArray()))); } objectWriter.Append("{0}:{{list:[{1}],openDuration:{2},closeDuration:{3}}}".FormatWith(propertyName, String.Join(",", effectSerialization.ToArray()), effects.OpenDuration, effects.CloseDuration)); }
public EffectsBuilder Create(IEffectContainer container) { return new EffectsBuilder(container); }
public EffectBuilderTests() { effects = new Effects(); builder = new EffectsBuilder(effects); }