private void RestartRound() { SetState(ServerState.WaitingForCards); var message = new SetClientStateMessage { State = ClientState.SelectACard }; NetworkServer.SendToAll(SetClientStateMessage.Id, message); RemoveAllCards(); }
private void EndRound() { SetState(ServerState.RoundPlayed); var message = new SetClientStateMessage { State = ClientState.RoundPlayed }; NetworkServer.SendToAll(SetClientStateMessage.Id, message); RevealCards(); }