예제 #1
0
        private IEnumerator InvokePlayerJoinedMethod(int actorNumber)
        {
            if (debug)
            {
                Debug.Log("[StartMenuController] InvokePlayerJoinedMethod IEnumerator called");
            }
            yield return(new WaitForSeconds(1.0f));

            var i = 0;

            for (; i < PlayerNumbering.SortedPlayers.Length; i++)
            {
                if (actorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber)
                {
                    break;
                }
            }

            PlayerJoined?.Invoke(i);
            if (debug)
            {
                Debug.Log("[StartMenuController] PlayerJoined invoked");
            }
            SetCamera?.Invoke(i);
            if (debug)
            {
                Debug.Log("[StartMenuController] SetCamera invoked");
            }
            GameCanStart?.Invoke();
        }
예제 #2
0
        private IEnumerator InvokeRoomJoinedMethod()
        {
            //This is the actual method called in the connection process
            if (debug)
            {
                Debug.Log("[StartMenuController] InvokeRoomJoinedMethod IEnumerator called");
            }
            yield return(new WaitForSeconds(1.0f));

            var i = 0;

            for (; i < PlayerNumbering.SortedPlayers.Length; i++)
            {
                if (PhotonNetwork.LocalPlayer.ActorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber)
                {
                    break;
                }
            }

            OnlinePlayReady?.Invoke();

            //Only the MasterClient should activate players
            if (PhotonNetwork.IsMasterClient)
            {
                PlayerJoined?.Invoke(i);
                GameCanStart?.Invoke();
            }
            if (debug)
            {
                Debug.Log("[StartMenuController] PlayerJoined invoked");
            }
            SetCamera?.Invoke(i);
            if (debug)
            {
                Debug.Log("[StartMenuController] SetCamera invoked");
            }
        }
예제 #3
0
        public IEnumerator <ITask> SetCameraHandler(SetCamera req)
        {
            Fault fault = null;

            yield return(Arbiter.Choice(_scribblerPort.SetCamParam(0, req.Body.Darkness),
                                        delegate(DefaultUpdateResponseType r) { },
                                        delegate(Fault f) { fault = f; }));

            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(1, req.Body.Val1),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(2, req.Body.Val2),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(
                                                b.ScribblerHelper.CameraParams.CAM_BRT, req.Body.Brightness),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(
                                                b.ScribblerHelper.CameraParams.CAM_EXP, req.Body.Exposure),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            byte coma = req.Body.AutoWhiteBalance ?
                        b.ScribblerHelper.CameraParams.CAM_COMA_WHITE_BALANCE_ON :
                        b.ScribblerHelper.CameraParams.CAM_COMA_WHITE_BALANCE_OFF;

            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(
                                                b.ScribblerHelper.CameraParams.CAM_COMA, coma),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            byte comb = b.ScribblerHelper.CameraParams.CAM_COMB_DEFAULT;

            comb = (byte)(req.Body.AutoGain ?
                          comb | b.ScribblerHelper.CameraParams.CAM_COMB_GAIN_CONTROL_ON :
                          comb & b.ScribblerHelper.CameraParams.CAM_COMB_GAIN_CONTROL_OFF);
            comb = (byte)(req.Body.AutoExposure ?
                          comb | b.ScribblerHelper.CameraParams.CAM_COMB_EXPOSURE_CONTROL_ON :
                          comb & b.ScribblerHelper.CameraParams.CAM_COMB_EXPOSURE_CONTROL_OFF);
            if (fault == null)
            {
                yield return(Arbiter.Choice(_scribblerPort.SetCamParam(
                                                b.ScribblerHelper.CameraParams.CAM_COMB, comb),
                                            delegate(DefaultUpdateResponseType r) { },
                                            delegate(Fault f) { fault = f; }));
            }

            if (fault == null)
            {
                req.ResponsePort.Post(DefaultUpdateResponseType.Instance);
                _state = req.Body;
            }
            else
            {
                req.ResponsePort.Post(fault);
            }
        }
예제 #4
0
        // Token: 0x06001400 RID: 5120 RVA: 0x0001EF78 File Offset: 0x0001DF78
        protected override WorkflowElement CreateBody()
        {
            StateGraph stateGraph          = new StateGraph(string.Format("OpponentPursuitSubgraph: {0}", base.Entrant.Opponent.OpponentName));
            State      state               = new State("initial");
            State      state2              = new State("inpursuit");
            State      state3              = new State("busted");
            State      state4              = new State("spectate");
            State      state5              = new State("respawn");
            State      state6              = new State("ghost");
            State      state7              = new State("post");
            State      item                = new State("done");
            LaunchPursuitByEventHeat item2 = new LaunchPursuitByEventHeat(base.Event);

            new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted> activity = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted>(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            EntrantFinished activity2 = new EntrantFinished(base.InstancedEvent, base.Entrant, -1);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state.EnterActivity.Activities.Add(item2);
                state.Transitions.Add(new Transition("inpursuit"));
            }
            else
            {
                state.Transitions.Add(new Transition("inpursuit"));
            }
            ReinitiatePursuit    item3     = new ReinitiatePursuit();
            RadialBustMeterLogic activity3 = new RadialBustMeterLogic(base.InstancedEvent, base.Entrant);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state2.EnterActivity.Activities.Add(item3);
                state2.Transitions.Add(new Transition("busted", activity));
                state2.Transitions.Add(new Transition("post", activity2));
                state2.Transitions.Add(new Transition(activity3));
            }
            else
            {
                state2.Transitions.Add(new Transition("busted", activity));
                state2.Transitions.Add(new Transition("post", activity2));
            }
            Timer             activity4 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.SpectateTime)));
            SetSignal         item4     = new SetSignal("TeamEscape.AllBusted");
            UnSetSignal       item5     = new UnSetSignal("TeamEscape.AllBusted");
            RespawnFlasher    flasher   = new RespawnFlasher(base.Event.EventDef.SpectateTime() * 1000f);
            SetOpponentStatus item6     = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, true);
            SetOpponentStatus item7     = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, false);
            EntrantHighlight  item8     = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_Red);
            DisplayFlasher    item9     = new DisplayFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher, true);
            HideFlasher       item10    = new HideFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher);
            DisplayFlasher    item11    = new DisplayFlasher(base.InstancedEvent, base.Entrant, new FormattedFlasher(2571601381u, base.Entrant.Opponent.ToString()));

            GameCore.Activities.Entrant.Components.EnableGadget item12 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Disable);
            HideAllGadgetsButThese item13 = new HideAllGadgetsButThese(base.InstancedEvent, base.Entrant, new string[]
            {
                "FlasherGadget",
                "Chat",
                "MultiplayerPursuitHUD",
                "Options"
            });
            SetCamera                 item14 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionSpectate");
            WaitForLoading            item15 = new WaitForLoading(0.25f);
            GetSpectateTargetPosition getSpectateTargetPosition = new GetSpectateTargetPosition(base.InstancedEvent);

            getSpectateTargetPosition.SpectateTargetPersonaId = new OutArgument <long>(this.spectateTargetPersonaId);
            getSpectateTargetPosition.Position  = new OutArgument <Vector3>(this.warpPosition);
            getSpectateTargetPosition.Direction = new OutArgument <Vector3>(this.warpDirection);
            getSpectateTargetPosition.Mps       = new OutArgument <float>(this.warpMps);
            OverrideVehicleControl item16    = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop);
            DisplayFlasher         item17    = new DisplayFlasher(base.InstancedEvent, base.Entrant, flasher);
            HideFlasher            item18    = new HideFlasher(base.InstancedEvent, base.Entrant, flasher);
            SendRespawnMessage     item19    = new SendRespawnMessage(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId));
            WaitForRespawnMessage  activity5 = new WaitForRespawnMessage(base.InstancedEvent, base.Entrant, Ports.Gameplay, new OutArgument <long>(this.spectateTargetPersonaId));
            WaitForAvailableStrike activity6 = new WaitForAvailableStrike(base.InstancedEvent, base.Entrant, Ports.Gameplay);
            FinishEntrant          activity7 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted);
            EntrantBustedAudio     item20    = new EntrantBustedAudio(base.InstancedEvent, base.Entrant);

            state3.EnterActivity.Activities.Add(item4);
            state3.EnterActivity.Activities.Add(item8);
            state3.EnterActivity.Activities.Add(item6);
            state3.EnterActivity.Activities.Add(item20);
            state3.Transitions.Add(new Transition("spectate", activity6));
            state3.Transitions.Add(new Transition(activity7));
            state3.Transitions.Add(new Transition("post", activity2));
            state3.ExitActivity.Activities.Add(item5);
            ChangeBlackBoard item21          = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3285804633u);
            CacheBlackBoard  cacheBlackBoard = new CacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio);

            cacheBlackBoard.BlackboardKey = new OutArgument <uint>(this.cachedAudioBlackBoard);
            UncacheBlackBoard uncacheBlackBoard = new UncacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio);

            uncacheBlackBoard.BlackboardKey = new InArgument <uint>(this.cachedAudioBlackBoard);
            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state4.EnterActivity.Activities.Add(item4);
                state4.EnterActivity.Activities.Add(item16);
                state4.EnterActivity.Activities.Add(item12);
                state4.EnterActivity.Activities.Add(item9);
                state4.EnterActivity.Activities.Add(item13);
                state4.EnterActivity.Activities.Add(item14);
                state4.EnterActivity.Activities.Add(item15);
                state4.EnterActivity.Activities.Add(item10);
                state4.EnterActivity.Activities.Add(item17);
                state4.EnterActivity.Activities.Add(cacheBlackBoard);
                state4.EnterActivity.Activities.Add(item21);
                state4.Transitions.Add(new Transition("ghost", activity4));
                state4.Transitions.Add(new Transition("post", activity2));
                state4.ExitActivity.Activities.Add(getSpectateTargetPosition);
                state4.ExitActivity.Activities.Add(item19);
                state4.ExitActivity.Activities.Add(item18);
                state4.ExitActivity.Activities.Add(item5);
                state4.ExitActivity.Activities.Add(uncacheBlackBoard);
            }
            else
            {
                state4.EnterActivity.Activities.Add(item4);
                state4.EnterActivity.Activities.Add(item16);
                state4.EnterActivity.Activities.Add(item11);
                state4.Transitions.Add(new Transition("ghost", activity5));
                state4.Transitions.Add(new Transition("post", activity2));
                state4.ExitActivity.Activities.Add(item5);
            }
            Timer activity8 = new Timer(new InArgument <float>(() => 0.5f));

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state5.Transitions.Add(new Transition("ghost", activity8));
            }
            else
            {
                state5.Transitions.Add(new Transition("ghost"));
            }
            UnHideAllGadgets item22    = new UnHideAllGadgets(base.InstancedEvent, base.Entrant);
            Timer            activity9 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.GhostDebuffTime)));
            EnableGhosting   item23    = new EnableGhosting(base.InstancedEvent, base.Entrant, true, base.Event.EventDef.GhostDebuffTime());

            GameCore.Activities.Entrant.Components.EnableGadget item24 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Enable);
            EnableGhosting   item25 = new EnableGhosting(base.InstancedEvent, base.Entrant, false);
            RepairTires      item26 = new RepairTires(base.InstancedEvent, base.Entrant, base.InstancedEvent.EventDef.GhostDebuffTime());
            EntrantHighlight item27 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_None);
            SetCamera        item28 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionDrive");

            GameCore.Activities.Entrant.Components.WarpTo warpTo = new GameCore.Activities.Entrant.Components.WarpTo(base.InstancedEvent, base.Entrant);
            warpTo.Position  = new InArgument <Vector3>(this.warpPosition);
            warpTo.Direction = new InArgument <Vector3>(this.warpDirection);
            warpTo.Mps       = new InArgument <float>(this.warpMps);
            OverrideVehicleControl item29 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release);
            CopyRoutingState       item30 = new CopyRoutingState(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId));
            RechargeAllPowerups    item31 = new RechargeAllPowerups();
            OverridePursuitBar     item32 = new OverridePursuitBar(base.InstancedEvent, base.Entrant, 0f);

            if (base.Entrant.Opponent is LocalHumanOpponent)
            {
                state6.EnterActivity.Activities.Add(item22);
                state6.EnterActivity.Activities.Add(item32);
                state6.EnterActivity.Activities.Add(item29);
                state6.EnterActivity.Activities.Add(warpTo);
                state6.EnterActivity.Activities.Add(item23);
                state6.EnterActivity.Activities.Add(item30);
                state6.EnterActivity.Activities.Add(item12);
                state6.EnterActivity.Activities.Add(item31);
                state6.EnterActivity.Activities.Add(item28);
                state6.EnterActivity.Activities.Add(item7);
                state6.EnterActivity.Activities.Add(item27);
                state6.EnterActivity.Activities.Add(item26);
                state6.Transitions.Add(new Transition("inpursuit", activity9));
                state6.Transitions.Add(new Transition("post", activity2));
                state6.ExitActivity.Activities.Add(item24);
                state6.ExitActivity.Activities.Add(item25);
            }
            else
            {
                state6.EnterActivity.Activities.Add(item30);
                state6.EnterActivity.Activities.Add(item29);
                state6.EnterActivity.Activities.Add(item7);
                state6.EnterActivity.Activities.Add(item27);
                state6.Transitions.Add(new Transition("inpursuit", activity9));
                state6.Transitions.Add(new Transition("post", activity2));
            }
            ReleaseBehavior item33 = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT");

            state7.EnterActivity.Activities.Add(item22);
            state7.EnterActivity.Activities.Add(item6);
            state7.EnterActivity.Activities.Add(item33);
            state7.Transitions.Add(new Transition("done"));
            stateGraph.InitialState = "initial";
            stateGraph.DoneState    = "done";
            stateGraph.States.Add(state);
            stateGraph.States.Add(state2);
            stateGraph.States.Add(state3);
            stateGraph.States.Add(state4);
            stateGraph.States.Add(state5);
            stateGraph.States.Add(state6);
            stateGraph.States.Add(state7);
            stateGraph.States.Add(item);
            return(stateGraph);
        }