private IEnumerator InvokePlayerJoinedMethod(int actorNumber) { if (debug) { Debug.Log("[StartMenuController] InvokePlayerJoinedMethod IEnumerator called"); } yield return(new WaitForSeconds(1.0f)); var i = 0; for (; i < PlayerNumbering.SortedPlayers.Length; i++) { if (actorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber) { break; } } PlayerJoined?.Invoke(i); if (debug) { Debug.Log("[StartMenuController] PlayerJoined invoked"); } SetCamera?.Invoke(i); if (debug) { Debug.Log("[StartMenuController] SetCamera invoked"); } GameCanStart?.Invoke(); }
private IEnumerator InvokeRoomJoinedMethod() { //This is the actual method called in the connection process if (debug) { Debug.Log("[StartMenuController] InvokeRoomJoinedMethod IEnumerator called"); } yield return(new WaitForSeconds(1.0f)); var i = 0; for (; i < PlayerNumbering.SortedPlayers.Length; i++) { if (PhotonNetwork.LocalPlayer.ActorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber) { break; } } OnlinePlayReady?.Invoke(); //Only the MasterClient should activate players if (PhotonNetwork.IsMasterClient) { PlayerJoined?.Invoke(i); GameCanStart?.Invoke(); } if (debug) { Debug.Log("[StartMenuController] PlayerJoined invoked"); } SetCamera?.Invoke(i); if (debug) { Debug.Log("[StartMenuController] SetCamera invoked"); } }
public IEnumerator <ITask> SetCameraHandler(SetCamera req) { Fault fault = null; yield return(Arbiter.Choice(_scribblerPort.SetCamParam(0, req.Body.Darkness), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam(1, req.Body.Val1), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam(2, req.Body.Val2), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam( b.ScribblerHelper.CameraParams.CAM_BRT, req.Body.Brightness), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam( b.ScribblerHelper.CameraParams.CAM_EXP, req.Body.Exposure), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } byte coma = req.Body.AutoWhiteBalance ? b.ScribblerHelper.CameraParams.CAM_COMA_WHITE_BALANCE_ON : b.ScribblerHelper.CameraParams.CAM_COMA_WHITE_BALANCE_OFF; if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam( b.ScribblerHelper.CameraParams.CAM_COMA, coma), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } byte comb = b.ScribblerHelper.CameraParams.CAM_COMB_DEFAULT; comb = (byte)(req.Body.AutoGain ? comb | b.ScribblerHelper.CameraParams.CAM_COMB_GAIN_CONTROL_ON : comb & b.ScribblerHelper.CameraParams.CAM_COMB_GAIN_CONTROL_OFF); comb = (byte)(req.Body.AutoExposure ? comb | b.ScribblerHelper.CameraParams.CAM_COMB_EXPOSURE_CONTROL_ON : comb & b.ScribblerHelper.CameraParams.CAM_COMB_EXPOSURE_CONTROL_OFF); if (fault == null) { yield return(Arbiter.Choice(_scribblerPort.SetCamParam( b.ScribblerHelper.CameraParams.CAM_COMB, comb), delegate(DefaultUpdateResponseType r) { }, delegate(Fault f) { fault = f; })); } if (fault == null) { req.ResponsePort.Post(DefaultUpdateResponseType.Instance); _state = req.Body; } else { req.ResponsePort.Post(fault); } }
// Token: 0x06001400 RID: 5120 RVA: 0x0001EF78 File Offset: 0x0001DF78 protected override WorkflowElement CreateBody() { StateGraph stateGraph = new StateGraph(string.Format("OpponentPursuitSubgraph: {0}", base.Entrant.Opponent.OpponentName)); State state = new State("initial"); State state2 = new State("inpursuit"); State state3 = new State("busted"); State state4 = new State("spectate"); State state5 = new State("respawn"); State state6 = new State("ghost"); State state7 = new State("post"); State item = new State("done"); LaunchPursuitByEventHeat item2 = new LaunchPursuitByEventHeat(base.Event); new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitEngaged>(base.InstancedEvent, base.Entrant, Ports.Gameplay); GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted> activity = new GameCore.Activities.Entrant.Components.CloseOnReceive <OnPursuitBusted>(base.InstancedEvent, base.Entrant, Ports.Gameplay); EntrantFinished activity2 = new EntrantFinished(base.InstancedEvent, base.Entrant, -1); if (base.Entrant.Opponent is LocalHumanOpponent) { state.EnterActivity.Activities.Add(item2); state.Transitions.Add(new Transition("inpursuit")); } else { state.Transitions.Add(new Transition("inpursuit")); } ReinitiatePursuit item3 = new ReinitiatePursuit(); RadialBustMeterLogic activity3 = new RadialBustMeterLogic(base.InstancedEvent, base.Entrant); if (base.Entrant.Opponent is LocalHumanOpponent) { state2.EnterActivity.Activities.Add(item3); state2.Transitions.Add(new Transition("busted", activity)); state2.Transitions.Add(new Transition("post", activity2)); state2.Transitions.Add(new Transition(activity3)); } else { state2.Transitions.Add(new Transition("busted", activity)); state2.Transitions.Add(new Transition("post", activity2)); } Timer activity4 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.SpectateTime))); SetSignal item4 = new SetSignal("TeamEscape.AllBusted"); UnSetSignal item5 = new UnSetSignal("TeamEscape.AllBusted"); RespawnFlasher flasher = new RespawnFlasher(base.Event.EventDef.SpectateTime() * 1000f); SetOpponentStatus item6 = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, true); SetOpponentStatus item7 = new SetOpponentStatus(base.InstancedEvent, base.Entrant, OpponentStatus.kOpponent_NotSpectatable, false); EntrantHighlight item8 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_Red); DisplayFlasher item9 = new DisplayFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher, true); HideFlasher item10 = new HideFlasher(base.InstancedEvent, base.Entrant, this.localBustedFlasher); DisplayFlasher item11 = new DisplayFlasher(base.InstancedEvent, base.Entrant, new FormattedFlasher(2571601381u, base.Entrant.Opponent.ToString())); GameCore.Activities.Entrant.Components.EnableGadget item12 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Disable); HideAllGadgetsButThese item13 = new HideAllGadgetsButThese(base.InstancedEvent, base.Entrant, new string[] { "FlasherGadget", "Chat", "MultiplayerPursuitHUD", "Options" }); SetCamera item14 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionSpectate"); WaitForLoading item15 = new WaitForLoading(0.25f); GetSpectateTargetPosition getSpectateTargetPosition = new GetSpectateTargetPosition(base.InstancedEvent); getSpectateTargetPosition.SpectateTargetPersonaId = new OutArgument <long>(this.spectateTargetPersonaId); getSpectateTargetPosition.Position = new OutArgument <Vector3>(this.warpPosition); getSpectateTargetPosition.Direction = new OutArgument <Vector3>(this.warpDirection); getSpectateTargetPosition.Mps = new OutArgument <float>(this.warpMps); OverrideVehicleControl item16 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Stop); DisplayFlasher item17 = new DisplayFlasher(base.InstancedEvent, base.Entrant, flasher); HideFlasher item18 = new HideFlasher(base.InstancedEvent, base.Entrant, flasher); SendRespawnMessage item19 = new SendRespawnMessage(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId)); WaitForRespawnMessage activity5 = new WaitForRespawnMessage(base.InstancedEvent, base.Entrant, Ports.Gameplay, new OutArgument <long>(this.spectateTargetPersonaId)); WaitForAvailableStrike activity6 = new WaitForAvailableStrike(base.InstancedEvent, base.Entrant, Ports.Gameplay); FinishEntrant activity7 = new FinishEntrant(base.InstancedEvent, base.Entrant, FinishReason.Busted); EntrantBustedAudio item20 = new EntrantBustedAudio(base.InstancedEvent, base.Entrant); state3.EnterActivity.Activities.Add(item4); state3.EnterActivity.Activities.Add(item8); state3.EnterActivity.Activities.Add(item6); state3.EnterActivity.Activities.Add(item20); state3.Transitions.Add(new Transition("spectate", activity6)); state3.Transitions.Add(new Transition(activity7)); state3.Transitions.Add(new Transition("post", activity2)); state3.ExitActivity.Activities.Add(item5); ChangeBlackBoard item21 = new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 3285804633u); CacheBlackBoard cacheBlackBoard = new CacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio); cacheBlackBoard.BlackboardKey = new OutArgument <uint>(this.cachedAudioBlackBoard); UncacheBlackBoard uncacheBlackBoard = new UncacheBlackBoard(BlackBoardChannel.kBlackBoard_Audio); uncacheBlackBoard.BlackboardKey = new InArgument <uint>(this.cachedAudioBlackBoard); if (base.Entrant.Opponent is LocalHumanOpponent) { state4.EnterActivity.Activities.Add(item4); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item12); state4.EnterActivity.Activities.Add(item9); state4.EnterActivity.Activities.Add(item13); state4.EnterActivity.Activities.Add(item14); state4.EnterActivity.Activities.Add(item15); state4.EnterActivity.Activities.Add(item10); state4.EnterActivity.Activities.Add(item17); state4.EnterActivity.Activities.Add(cacheBlackBoard); state4.EnterActivity.Activities.Add(item21); state4.Transitions.Add(new Transition("ghost", activity4)); state4.Transitions.Add(new Transition("post", activity2)); state4.ExitActivity.Activities.Add(getSpectateTargetPosition); state4.ExitActivity.Activities.Add(item19); state4.ExitActivity.Activities.Add(item18); state4.ExitActivity.Activities.Add(item5); state4.ExitActivity.Activities.Add(uncacheBlackBoard); } else { state4.EnterActivity.Activities.Add(item4); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item11); state4.Transitions.Add(new Transition("ghost", activity5)); state4.Transitions.Add(new Transition("post", activity2)); state4.ExitActivity.Activities.Add(item5); } Timer activity8 = new Timer(new InArgument <float>(() => 0.5f)); if (base.Entrant.Opponent is LocalHumanOpponent) { state5.Transitions.Add(new Transition("ghost", activity8)); } else { state5.Transitions.Add(new Transition("ghost")); } UnHideAllGadgets item22 = new UnHideAllGadgets(base.InstancedEvent, base.Entrant); Timer activity9 = new Timer(new InArgument <float>(new InArgumentHandler <float>(base.Event.EventDef.GhostDebuffTime))); EnableGhosting item23 = new EnableGhosting(base.InstancedEvent, base.Entrant, true, base.Event.EventDef.GhostDebuffTime()); GameCore.Activities.Entrant.Components.EnableGadget item24 = new GameCore.Activities.Entrant.Components.EnableGadget(base.InstancedEvent, base.Entrant, "TeamEscapePursuitBarGadget", GameCore.Activities.Entrant.Components.EnableGadget.GadgetToggle.Enable); EnableGhosting item25 = new EnableGhosting(base.InstancedEvent, base.Entrant, false); RepairTires item26 = new RepairTires(base.InstancedEvent, base.Entrant, base.InstancedEvent.EventDef.GhostDebuffTime()); EntrantHighlight item27 = new EntrantHighlight(base.InstancedEvent, base.Entrant, EntrantHighlight.kHighlight_None); SetCamera item28 = new SetCamera(base.InstancedEvent, base.Entrant, "CDActionDrive"); GameCore.Activities.Entrant.Components.WarpTo warpTo = new GameCore.Activities.Entrant.Components.WarpTo(base.InstancedEvent, base.Entrant); warpTo.Position = new InArgument <Vector3>(this.warpPosition); warpTo.Direction = new InArgument <Vector3>(this.warpDirection); warpTo.Mps = new InArgument <float>(this.warpMps); OverrideVehicleControl item29 = new OverrideVehicleControl(base.Entrant.Opponent.Vehicle, OverrideVehicleControl.Control.Release); CopyRoutingState item30 = new CopyRoutingState(base.InstancedEvent, base.Entrant, new InArgument <long>(this.spectateTargetPersonaId)); RechargeAllPowerups item31 = new RechargeAllPowerups(); OverridePursuitBar item32 = new OverridePursuitBar(base.InstancedEvent, base.Entrant, 0f); if (base.Entrant.Opponent is LocalHumanOpponent) { state6.EnterActivity.Activities.Add(item22); state6.EnterActivity.Activities.Add(item32); state6.EnterActivity.Activities.Add(item29); state6.EnterActivity.Activities.Add(warpTo); state6.EnterActivity.Activities.Add(item23); state6.EnterActivity.Activities.Add(item30); state6.EnterActivity.Activities.Add(item12); state6.EnterActivity.Activities.Add(item31); state6.EnterActivity.Activities.Add(item28); state6.EnterActivity.Activities.Add(item7); state6.EnterActivity.Activities.Add(item27); state6.EnterActivity.Activities.Add(item26); state6.Transitions.Add(new Transition("inpursuit", activity9)); state6.Transitions.Add(new Transition("post", activity2)); state6.ExitActivity.Activities.Add(item24); state6.ExitActivity.Activities.Add(item25); } else { state6.EnterActivity.Activities.Add(item30); state6.EnterActivity.Activities.Add(item29); state6.EnterActivity.Activities.Add(item7); state6.EnterActivity.Activities.Add(item27); state6.Transitions.Add(new Transition("inpursuit", activity9)); state6.Transitions.Add(new Transition("post", activity2)); } ReleaseBehavior item33 = new ReleaseBehavior(base.InstancedEvent, base.Entrant, "BEHAVIOR_GAMEPLAY_PURSUIT"); state7.EnterActivity.Activities.Add(item22); state7.EnterActivity.Activities.Add(item6); state7.EnterActivity.Activities.Add(item33); state7.Transitions.Add(new Transition("done")); stateGraph.InitialState = "initial"; stateGraph.DoneState = "done"; stateGraph.States.Add(state); stateGraph.States.Add(state2); stateGraph.States.Add(state3); stateGraph.States.Add(state4); stateGraph.States.Add(state5); stateGraph.States.Add(state6); stateGraph.States.Add(state7); stateGraph.States.Add(item); return(stateGraph); }