void Start() { this._actionScript = GameObject.FindWithTag("Actions").GetComponent <SetActionIcon>(); this._type = SetActionIcon.IconType.UNINITIALIZED; //this.DeactivateAll(); //this.DeactivateAllInput(); }
void Start() { this._playerScript = this._player.GetComponent <Player>(); this._action = GameObject.FindWithTag("Actions").GetComponent <SetActionIcon>(); }