private bool onSessionResumed(SessionEvents.SessionResumedEvent evt) { if (gameSettings.EnablePushNotifications.Value && !string.IsNullOrEmpty(token)) { enableMixPushNotifications(); } return(false); }
private bool onSessionResumed(SessionEvents.SessionResumedEvent evt) { if (!base.IsInHandledState) { return(false); } if (!Service.Get <MembershipService>().IsPurchaseInProgress) { networkController.ResumeGameServer(); rootStateMachine.SendEvent(gameStateController.ZoneConnectingEvent); } return(false); }
private bool onSessionResumed(SessionEvents.SessionResumedEvent evt) { IsAppResuming = false; return(false); }
private bool onSessionResumed(SessionEvents.SessionResumedEvent evt) { Service.Get<EventDispatcher>().RemoveListener<SessionEvents.SessionResumedEvent>(onSessionResumed); Service.Get<ICPSwrveService>().Action("membership_session", "resumed"); return false; }
private bool onSessionResumed(SessionEvents.SessionResumedEvent evt) { Service.Get <EventDispatcher>().RemoveListener <SessionEvents.SessionResumedEvent>(onSessionResumed); EndTimer("from_background"); return(false); }