private bool onSessionResumed(SessionEvents.SessionResumedEvent evt)
 {
     if (gameSettings.EnablePushNotifications.Value && !string.IsNullOrEmpty(token))
     {
         enableMixPushNotifications();
     }
     return(false);
 }
 private bool onSessionResumed(SessionEvents.SessionResumedEvent evt)
 {
     if (!base.IsInHandledState)
     {
         return(false);
     }
     if (!Service.Get <MembershipService>().IsPurchaseInProgress)
     {
         networkController.ResumeGameServer();
         rootStateMachine.SendEvent(gameStateController.ZoneConnectingEvent);
     }
     return(false);
 }
 private bool onSessionResumed(SessionEvents.SessionResumedEvent evt)
 {
     IsAppResuming = false;
     return(false);
 }
Exemple #4
0
 private bool onSessionResumed(SessionEvents.SessionResumedEvent evt)
 {
     Service.Get<EventDispatcher>().RemoveListener<SessionEvents.SessionResumedEvent>(onSessionResumed);
     Service.Get<ICPSwrveService>().Action("membership_session", "resumed");
     return false;
 }
Exemple #5
0
 private bool onSessionResumed(SessionEvents.SessionResumedEvent evt)
 {
     Service.Get <EventDispatcher>().RemoveListener <SessionEvents.SessionResumedEvent>(onSessionResumed);
     EndTimer("from_background");
     return(false);
 }