void client1_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e) { try { client1.CreateLobbyCompleted += client1_CreateLobbyCompleted; me = e.Result; client1.CreateLobbyAsync(me); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } }
void client1_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e) { client1.CreateLobbyCompleted += client1_CreateLobbyCompleted; me = e.Result; client1.CreateLobbyAsync(me); }
//GET PLAYER (normaal maak je eerst een speler aan, nu hard coded in database) void client_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e) { me = (ServiceReference1.OPlayer)e.Result; }