Example #1
0
 void client1_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e)
 {
     try
     {
         client1.CreateLobbyCompleted += client1_CreateLobbyCompleted;
         me = e.Result;
         client1.CreateLobbyAsync(me);
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.ToString());
     }
 }
Example #2
0
 void client1_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e)
 {
     client1.CreateLobbyCompleted += client1_CreateLobbyCompleted;
     me = e.Result;
     client1.CreateLobbyAsync(me);
 }
Example #3
0
 //GET PLAYER (normaal maak je eerst een speler aan, nu hard coded in database)
 void client_GetPlayerCompleted(object sender, ServiceReference1.GetPlayerCompletedEventArgs e)
 {
     me = (ServiceReference1.OPlayer)e.Result;
 }