internal static void Configure(Packet _packet) { string messageJSON = _packet.ReadString(); GameserverInstance configuration = JsonConvert.DeserializeObject <GameserverInstance>(messageJSON); Server.GameserverInstance = configuration; Console.WriteLine("Server configuration recieved"); Console.WriteLine("Configuring server.."); Console.WriteLine("Server configured"); Console.WriteLine("\n"); //Send ready state ServerPacketSender.SendReadyState(); }