internal static void Configure(Packet _packet)
    {
        string             messageJSON   = _packet.ReadString();
        GameserverInstance configuration = JsonConvert.DeserializeObject <GameserverInstance>(messageJSON);

        Server.GameserverInstance = configuration;
        Console.WriteLine("Server configuration recieved");
        Console.WriteLine("Configuring server..");
        Console.WriteLine("Server configured");
        Console.WriteLine("\n");

        //Send ready state
        ServerPacketSender.SendReadyState();
    }