/// <summary> /// Process environment commands. /// </summary> /// <param name="request">The request.</param> public void Post(EnvironmentCommand request) { switch (request.Command) { case EnvironmentCommands.Start: GameController.Start(); break; case EnvironmentCommands.Reset: GameController.Reset(); break; } var status = GameController.GetEnvironmentStatus(); switch (status.Item1) { case EnvironmentStatus.Registering: ServerEvents.NotifyAll(new GetReadyMessage { Dragons = status.Item3 }); break; case EnvironmentStatus.Active: ServerEvents.NotifyChannel("player", new EnvironmentStatusMessage { Status = status.Item1, Dragons = status.Item3 }); break; } ServerEvents.NotifyAll(new EnvironmentStatusMessage { Status = status.Item1, Dragons = status.Item3 }); }