private void sendFriendRequest() { uint[] useridArray = new uint[1]; useridArray[0] = m_SearchUserId; ServerDataUtilSend.SendPacketAPI_FriendRequest(useridArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRequest>().result.friend); // すでにお気に入り登録しているフレンドの可能性があるので削除しておく LocalSaveManager.Instance.SaveFuncAddFavoriteFriend(useridArray[0], false, true); MainMenuManager.Instance.SubTab.updateTabItem(); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr164q_title"); _newDialog.SetDialogTextFromTextkey(DialogTextType.MainText, "fr164q_content"); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.EnableFadePanel(); _newDialog.Show(); resetSearchUserId(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode, resetSearchUserId); }) .SendStart(); }