private void sendQuestRetire() { m_PageSwitchNext = false; m_QuestId = SceneGoesParam.Instance.m_SceneGoesParamToMainMenuRetire.m_QuestID; bool is_auto_play = SceneGoesParam.Instance.m_SceneGoesParamToMainMenuRetire.m_IsUsedAutoPlay; m_QuestMaster = MasterDataUtil.GetQuest2ParamFromID(m_QuestId); if (m_QuestMaster != null) { m_AreaMaster = MasterFinder <MasterDataArea> .Instance.Find((int)m_QuestMaster.area_id); } //-------------------------------- // ローカルセーブにあるリザルト情報を破棄 //-------------------------------- LocalSaveManager.Instance.SaveFuncGoesToMenuRetire(null); switch (MasterDataUtil.GetQuestType(m_QuestId)) { case MasterDataDefineLabel.QuestType.NORMAL: { ServerDataUtilSend.SendPacketAPI_QuestRetire(m_QuestId, is_auto_play) .setSuccessAction(_data => { resultSuccess(_data); }) .setErrorAction(_data => { resultError(_data); }) .SendStart(); } break; case MasterDataDefineLabel.QuestType.CHALLENGE: { ServerDataUtilSend.SendPacketAPI_ChallengeQuestRetire(m_QuestId, is_auto_play) .setSuccessAction(_data => { resultSuccess(_data); }) .setErrorAction(_data => { resultError(_data); }) .SendStart(); } break; default: //Home画面へ m_PageSwitchNext = true; break; } }