예제 #1
0
 public void AddSyphon()
 {
             #if UNITY_EDITOR_OSX
     Funnel.Funnel f = mainCamera.gameObject.AddComponent <Funnel.Funnel> ();
     mainCamera.gameObject.name = serverData.GetSyphonClientName();
     f.renderMode = Funnel.Funnel.RenderMode.PreviewOnGameView;
     f.enabled    = false;
     //mainCamera.gameObject.AddComponent<Syphon> ();
     //mainCamera.gameObject.GetComponent<Syphon> ().runInEditMode = true;
     //mainCamera.gameObject.AddComponent<SyphonServerTexture> ();
             #elif UNITY_STANDALONE_OSX
     Funnel.Funnel f = mainCamera.gameObject.AddComponent <Funnel.Funnel> ();
     mainCamera.gameObject.name = serverData.GetSyphonClientName();
     f.renderMode = Funnel.Funnel.RenderMode.PreviewOnGameView;
     f.enabled    = false;
     //mainCamera.gameObject.AddComponent<Syphon> ();
     //mainCamera.gameObject.AddComponent<SyphonServerTexture> ();
             #endif
 }