private void AddItems() { cells = new CellData[CELLS_X_COUNT, CELLS_Y_COUNT]; Vector2 inventoryPosition = Vector2.Zero; foreach (var item in ServerData.GetPlayerInventoryByType(InventoryTypeE.MainInventory).InventorySlotItems) { inventoryPosition = item.InventoryPosition; AddItem((int)inventoryPosition.X, (int)inventoryPosition.Y, item.Item); } }