internal IEnumerator LoginByDefault() { _txtState.text = "Verifying account..."; yield return(new WaitForSeconds(1)); string deviceID = SystemInfo.deviceUniqueIdentifier; int typePlatform = 0; #if UNITY_ANROID || UNITY_EDITOR typePlatform = 0; #elif UNITY_IOS typePlatform = 1; #endif string defaultName = string.Format("Guest{0}", deviceID.Substring(0, 6)); string defaultUserName = PlayerPrefs.GetString(Constant.USER_NAME); string defaultPassword = PlayerPrefs.GetString(Constant.PASSWORD); yield return(StartCoroutine(ServerAdapter.Login(defaultUserName, defaultPassword, defaultName, deviceID, typePlatform, result => { if (result.StartsWith("Error")) { isHaveError = true; dataError = result; ShowPopupError(5); } else { ReadDataAccount(result); } }))); }