protected override void OnSequenceEnded(SequenceEventArgs e) { base.OnSequenceEnded(e); // May be the result of a natural end we caused or the user forcing a stop. _StopScript(); }
protected virtual void OnSequenceEnded(SequenceEventArgs e) { if (SequenceEnded != null) { SequenceEnded(this, e); } }
void _programExecutor_SequenceEnded(object sender, SequenceEventArgs e) { if (SequenceEnded != null) { SequenceEnded(this, e); } }
private void _context_SequenceEnded(object sender, SequenceEventArgs e) { _context.Error -= _context_Error; _context.Message -= _context_Message; _context.SequenceEnded -= _context_SequenceEnded; VixenSystem.Contexts.ReleaseContext(_context); _context = null; }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { DataSource.Stop(); _NextSequence(() => { _state = RunState.Stopped; _ProgramEnded(); }); OnSequenceEnded(e); }
private void _ProgramExecutorSequenceEnded(object sender, SequenceEventArgs e) { OnSequenceEnded(e); }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { OnSequenceEnded(e); OnContextEnded(EventArgs.Empty); }
private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e) { CurrentEffects.Reset(); OnSequenceEnded(e); OnContextEnded(EventArgs.Empty); }
protected void context_SequenceEnded(object sender, SequenceEventArgs e) { }
protected override void OnSequenceEnded(SequenceEventArgs e) { base.OnSequenceEnded(e); _dataSource.Stop(); }
void EnemyController_OnSequenceChanged (object sender, SequenceEventArgs e) { currentState.AdvanceRound(); OrbInfoController.Instance.DrawNewOrbs(e.Sequence); OrbSequenceController.Instance.GenerateNewColors(e.Sequence); ScoreController.Instance.SetScore(currentState.Score, currentState.Enemy.Rounds.Count); }