Ejemplo n.º 1
0
        protected override void OnSequenceEnded(SequenceEventArgs e)
        {
            base.OnSequenceEnded(e);

            // May be the result of a natural end we caused or the user forcing a stop.
            _StopScript();
        }
Ejemplo n.º 2
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 protected virtual void OnSequenceEnded(SequenceEventArgs e)
 {
     if (SequenceEnded != null)
     {
         SequenceEnded(this, e);
     }
 }
Ejemplo n.º 3
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 void _programExecutor_SequenceEnded(object sender, SequenceEventArgs e)
 {
     if (SequenceEnded != null)
     {
         SequenceEnded(this, e);
     }
 }
Ejemplo n.º 4
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 private void _context_SequenceEnded(object sender, SequenceEventArgs e)
 {
     _context.Error         -= _context_Error;
     _context.Message       -= _context_Message;
     _context.SequenceEnded -= _context_SequenceEnded;
     VixenSystem.Contexts.ReleaseContext(_context);
     _context = null;
 }
Ejemplo n.º 5
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 private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e)
 {
     DataSource.Stop();
     _NextSequence(() => {
         _state = RunState.Stopped;
         _ProgramEnded();
     });
     OnSequenceEnded(e);
 }
Ejemplo n.º 6
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 private void _ProgramExecutorSequenceEnded(object sender, SequenceEventArgs e)
 {
     OnSequenceEnded(e);
 }
Ejemplo n.º 7
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 private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e)
 {
     OnSequenceEnded(e);
     OnContextEnded(EventArgs.Empty);
 }
Ejemplo n.º 8
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 private void _SequenceExecutorSequenceEnded(object sender, SequenceEventArgs e)
 {
     CurrentEffects.Reset();
     OnSequenceEnded(e);
     OnContextEnded(EventArgs.Empty);
 }
Ejemplo n.º 9
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 protected void context_SequenceEnded(object sender, SequenceEventArgs e)
 {
 }
Ejemplo n.º 10
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 protected override void OnSequenceEnded(SequenceEventArgs e)
 {
     base.OnSequenceEnded(e);
     _dataSource.Stop();
 }
Ejemplo n.º 11
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	void EnemyController_OnSequenceChanged (object sender, SequenceEventArgs e)
	{
		currentState.AdvanceRound();
		OrbInfoController.Instance.DrawNewOrbs(e.Sequence);
		OrbSequenceController.Instance.GenerateNewColors(e.Sequence);
		ScoreController.Instance.SetScore(currentState.Score, currentState.Enemy.Rounds.Count);
	}