internal static extern void RealTimeMultiplayerManager_SendReliableMessage(
     HandleRef self,
     /* from(RealTimeRoom_t) */ IntPtr room,
     /* from(MultiplayerParticipant_t) */ IntPtr participant,
     /* from(uint8_t const *) */ byte[] data,
     /* from(size_t) */ UIntPtr data_size,
     /* from(RealTimeMultiplayerManager_SendReliableMessageCallback_t) */ SendReliableMessageCallback callback,
     /* from(void *) */ IntPtr callback_arg);
 internal static extern void RealTimeMultiplayerManager_SendReliableMessage(HandleRef self, IntPtr room, IntPtr participant, byte[] data, UIntPtr data_size, SendReliableMessageCallback callback, IntPtr callback_arg);
 internal static extern void RealTimeMultiplayerManager_SendReliableMessage(
     HandleRef self,
  /* from(RealTimeRoom_t) */IntPtr room,
  /* from(MultiplayerParticipant_t) */IntPtr participant,
  /* from(uint8_t const *) */byte[] data,
  /* from(size_t) */UIntPtr data_size,
  /* from(RealTimeMultiplayerManager_SendReliableMessageCallback_t) */SendReliableMessageCallback callback,
  /* from(void *) */IntPtr callback_arg);