internal static extern void RealTimeMultiplayerManager_SendReliableMessage( HandleRef self, /* from(RealTimeRoom_t) */ IntPtr room, /* from(MultiplayerParticipant_t) */ IntPtr participant, /* from(uint8_t const *) */ byte[] data, /* from(size_t) */ UIntPtr data_size, /* from(RealTimeMultiplayerManager_SendReliableMessageCallback_t) */ SendReliableMessageCallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_SendReliableMessage(HandleRef self, IntPtr room, IntPtr participant, byte[] data, UIntPtr data_size, SendReliableMessageCallback callback, IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_SendReliableMessage( HandleRef self, /* from(RealTimeRoom_t) */IntPtr room, /* from(MultiplayerParticipant_t) */IntPtr participant, /* from(uint8_t const *) */byte[] data, /* from(size_t) */UIntPtr data_size, /* from(RealTimeMultiplayerManager_SendReliableMessageCallback_t) */SendReliableMessageCallback callback, /* from(void *) */IntPtr callback_arg);