예제 #1
0
    IEnumerator EvaluateBehaviour()
    {
        yield return(new WaitForSeconds(0));

        n_root.Evaluate();


        b_isProcessing = false;
    }
예제 #2
0
 private void Update()
 {
     if (isCharacteristicSet && state == State.ALIVE)
     {
         _rootNode.Evaluate();
     }
     //else
     //    //Debug.LogError("ERROR!! Characteristics for " + gameObject.name + " haven't been set");
 }
예제 #3
0
 private void Update()
 {
     RootNode.Evaluate();
 }