void Start() { ask = GameObject.Find("Ask").GetComponent <Ask>(); lives = 5; sp = GameObject.Find("SPlayer").GetComponent <SecondPlayer>(); blockOnMe = false; }
void Start() { fp = GameObject.Find("FPlayer").GetComponent <FirstPlayer>(); sp = GameObject.Find("SPlayer").GetComponent <SecondPlayer>(); isAsking = false; makingChoice = false; rightAnswer = false; }
public ActionResult <Spel> Post(SecondPlayer secondPlayer) { var gameToUpdate = _userContext.Spels.SingleOrDefault(s => s.Token == secondPlayer.Token); if (gameToUpdate != null) { gameToUpdate.spelerZwartToken = secondPlayer.spelerZwartToken; _userContext.SaveChanges(); } return(gameToUpdate); }
public void RestartGame(int i_SizeOfBoard) { GameBoard.InitializeTheFirstDefaultMoves(GameBoard, GameBoard.NumOFColumns); FirstPlayer.PlayerActivity = true; SecondPlayer.PlayerActivity = true; FirstPlayer.ListOfSquares.Clear(); SecondPlayer.ListOfSquares.Clear(); FirstPlayer.InitializeFirstMovesForFirstPlayer(i_SizeOfBoard); SecondPlayer.InitializeFirstMovesForSecondPlayer(i_SizeOfBoard); bool start = IsMoveExist(); }
public string ReturnDeskAsRawText() { var deskStatement = ""; deskStatement += Width + ";"; deskStatement += Height + ";"; deskStatement += (CurrentWhiteTurn ? "1" : "0") + ";"; deskStatement += FirstPlayer.ReturnPlayerAsRawText() + ";"; deskStatement += SecondPlayer.ReturnPlayerAsRawText() + ";"; foreach (var cell in Cells) { deskStatement += cell.ReturnCellAsRawText() + ","; } deskStatement = deskStatement.Substring(0, deskStatement.Length - 1); return(deskStatement); }
private string PrepareDebugInfo() { const int labelWidth = -20; var main = $"Turn: {Turn}, Score: {Score}, With risk: {WithRisk}, Finished: {Finished}"; var firstPlayerLabel = $"First Player{(FirstPlayerTurns ? "(!)" : "")}"; var secondPlayerLabel = $"Second Player{(FirstPlayerTurns ? "" : "(!)")}"; var firstPlayer = $"{firstPlayerLabel + ": ",labelWidth}{FirstPlayer.Join()}"; var secondPlayer = $"{secondPlayerLabel + ": ",labelWidth}{SecondPlayer.Join()}"; var deck = $"{"Deck: ",labelWidth}{Deck}"; var table = $"{"Table: ",labelWidth}" + $"{string.Join(" ", Table.Select(colorAndRank => $"[{colorAndRank.Key.Name} {colorAndRank.Value}]"))}"; return(string.Join("\n", main, firstPlayer, secondPlayer, table, deck)); }
public ActionEnum[] DoAction(FightAction action) { var resultActions = new ActionEnum[2]; var botAction = DoRandomBotAction(); resultActions[0] = GameProcess(action, botAction); resultActions[1] = GameProcess(botAction, action); if (resultActions[0] == ActionEnum.Hit) { SecondPlayer.Hit(); } if (resultActions[1] == ActionEnum.Hit) { FirstPlayer.Hit(); } CheckWinner(); return(resultActions); }
private void OnCellClicked(Cell cell) { if (GameState != GameState.Running || _blockCells || cell.CellState != CellState.Empty) { return; } if (CurrentPlayer.PlayerType == PlayerType.Computer) { _blockCells = true; } PlaceMark(cell); if (CurrentPlayerWins(cell)) { Win(); CurrentPlayer.Sit(); if (CurrentPlayer == FirstPlayer) { SecondPlayer.Death(); } else { FirstPlayer.Death(); } return; } if (GameLogic.IsDraw(Cells, boardSize)) { Draw(); FirstPlayer.Sit(); SecondPlayer.Sit(); return; } CurrentPlayer.Attack(); ChangePlayer(); }
private void computersTurn() { Tuple <Card, Card> computerCards = SecondPlayer.ComputersMove(GameBoard); Tuple <int, int> firstIndexes = computerCards.Item1.CardLocation.getCellIndexes(); Tuple <int, int> secondIndexes = computerCards.Item2.CardLocation.getCellIndexes(); Button firstButton = (Button)this.Controls.Find("Cell_" + firstIndexes.Item1 + firstIndexes.Item2, false).First(); Button secondButton = (Button)this.Controls.Find("Cell_" + secondIndexes.Item1 + secondIndexes.Item2, false).First(); firstButton.Text = (firstButton.Tag as Cell).HoldsCard.Letter + string.Empty; firstButton.BackColor = FirstPlayer.Turn ? firstPlayerLabel.BackColor : secondPlayerLabel.BackColor; firstButton.Font = new Font("Ariel", 14); secondButton.Text = (secondButton.Tag as Cell).HoldsCard.Letter + string.Empty; secondButton.BackColor = firstButton.BackColor; secondButton.Font = new Font("Ariel", 14); firstButton.Refresh(); System.Threading.Thread.Sleep(1000); secondButton.Refresh(); System.Threading.Thread.Sleep(2000); checkPair(firstButton, secondButton); }
public void InitializePlayers(bool firstPlayerHuman, bool secondPlayerHuman) { if (!FirstPlayer) { CreateFirstPlayer(); } if (!SecondPlayer) { CreateSecondPlayer(); } if (firstPlayerHuman) { FirstPlayer.Initialize("Player 1", PlayerType.Human, CellState.Cross); } else { FirstPlayer.Initialize("Computer 1", PlayerType.Computer, CellState.Cross); } if (secondPlayerHuman) { SecondPlayer.Initialize("Player 2", PlayerType.Human, CellState.Nought); } else { SecondPlayer.Initialize("Computer 2", PlayerType.Computer, CellState.Nought); } CurrentPlayer = FirstPlayer; GameState = GameState.Stop; Debug.Log($"FirstPlayer : {FirstPlayer}"); Debug.Log($"SecondPlayer : {SecondPlayer}"); }
public void SwitchTurns() { FirstPlayer.SwitchActivation(); SecondPlayer.SwitchActivation(); }
// Use this for initialization void Start() { firstPlayer = FindObjectOfType <FirstPlayer> (); secondPlayer = FindObjectOfType <SecondPlayer> (); }
private void ResetPlayers() { FirstPlayer.Clear(); SecondPlayer.Clear(); }
private void ResetPlayers() { FirstPlayer.Reset(); SecondPlayer.Reset(); }
public bool PlayTurn(int sourceIndex, int targetIndex) { if (!CurrentPlayer.ValidateTurn(GameDice, GameBoard, sourceIndex, targetIndex)) { return(false); } if (FirstPlayer.IsPlayerTurn) { if (FirstPlayer.PlayTurn(sourceIndex, targetIndex, GameBoard)) { IsTurnStart = false; FirstPlayer.Turns--; if (FirstPlayer.Turns == 0) { SwapTurns(); } else if (!GameDice.IsDouble) { if (sourceIndex - targetIndex == GameDice.FirstDice) { GameDice.DisableFirstDice(); } else { GameDice.DisableSecondDice(); } } return(true); } else { return(false); } } else { if (SecondPlayer.PlayTurn(sourceIndex, targetIndex, GameBoard)) { IsTurnStart = false; SecondPlayer.Turns--; if (SecondPlayer.Turns == 0) { SwapTurns(); } else if (!GameDice.IsDouble) { int gameMove; if (sourceIndex == GameBoard.BarSource) { gameMove = targetIndex + 1; } else { gameMove = targetIndex - sourceIndex; } if (gameMove == GameDice.FirstDice) { GameDice.DisableFirstDice(); } else { GameDice.DisableSecondDice(); } } return(true); } else { return(false); } } }