public virtual ISystemNode <T> Unassign() { Debug.Log("SystemNode unassigned: " + Container.FullName); extendedInfo.Unassign(); extendedInfo = null; iconDatabase = null; Container = null; return(this); }
public virtual ISystemNode <T> Assign(T container) { Container = container; extendedInfo = new ExtendedInfo(); if (Container.Exists) { gameObject.name = Container.FullName; extendedInfo.Unassign(); extendedInfo.computer = System.Environment.MachineName; if (iconDatabase != null) { extendedInfo.icon = iconDatabase.GrabIcon("Unknown"); } Debug.Log("SystemNode assigned: " + Container.FullName); } else { Debug.LogWarning("SystemNode does not exist: " + Container.FullName); } return(this); }