예제 #1
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 public override void SdSoundSystem_SoundCtrl_SetNextLoopRegion(Int32 soundID)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_SetNextLoopRegion(soundID);
 }
예제 #2
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 public override void SdSoundSystem_SoundCtrl_SetPitch(Int32 soundID, Single pitch, Int32 transTimeMSec)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_SetPitch(soundID, pitch, transTimeMSec);
 }
예제 #3
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 public override void SdSoundSystem_SoundCtrl_SetPanning(Int32 soundID, Single panning, Int32 transTimeMSec)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_SetPanning(soundID, panning, transTimeMSec);
 }
예제 #4
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 public override void SdSoundSystem_SoundCtrl_SetVolume(Int32 soundID, Single volume, Int32 transTimeMSec)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_SetVolume(soundID, volume, transTimeMSec);
 }
예제 #5
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 public override Single SdSoundSystem_SoundCtrl_GetVolume(Int32 soundID)
 {
     return(SdLibAPI.SdSoundSystem_SoundCtrl_GetVolume(soundID));
 }
예제 #6
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 public override Int32 SdSoundSystem_Resume()
 {
     return(SdLibAPI.SdSoundSystem_Resume());
 }
예제 #7
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 public override Int32 SdSoundSystem_SoundCtrl_IsPaused(Int32 soundID)
 {
     return(SdLibAPI.SdSoundSystem_SoundCtrl_IsPaused(soundID));
 }
예제 #8
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 public override Int32 SdSoundSystem_SoundCtrl_Start(Int32 soundID, Int32 offsetTimeMSec)
 {
     return(SdLibAPI.SdSoundSystem_SoundCtrl_Start(soundID, offsetTimeMSec));
 }
예제 #9
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 public override void SdSoundSystem_SoundCtrl_Stop(Int32 soundID, Int32 transTimeMSec)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_Stop(soundID, transTimeMSec);
 }
예제 #10
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 public override Int32 SdSoundSystem_CreateSound(Int32 bankID)
 {
     return(SdLibAPI.SdSoundSystem_CreateSound(bankID, 0));
 }
예제 #11
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 public override Int32 SdSoundSystem_Create(String config)
 {
     return(SdLibAPI.SdSoundSystem_Create(config));
 }
예제 #12
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 public override Int32 SdSoundSystem_RemoveData(Int32 bankID)
 {
     return(SdLibAPI.SdSoundSystem_RemoveData(bankID));
 }
예제 #13
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 public override Int32 SdSoundSystem_AddStreamDataFromPath(String akbpath)
 {
     return(SdLibAPI.SdSoundSystem_AddStreamDataFromPath(akbpath));
 }
예제 #14
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 public override Int32 SdSoundSystem_AddData(IntPtr akb)
 {
     return(SdLibAPI.SdSoundSystem_AddData(akb));
 }
예제 #15
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 public override void SdSoundSystem_Release()
 {
     SdLibAPI.SdSoundSystem_Release();
 }
예제 #16
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 public override void SdSoundSystem_SoundCtrl_SetPause(Int32 soundID, Int32 pauseOn, Int32 transTimeMSec)
 {
     SdLibAPI.SdSoundSystem_SoundCtrl_SetPause(soundID, pauseOn, transTimeMSec);
 }
예제 #17
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 public override Int32 SdSoundSystem_BankCtrl_IsLoop(Int32 bankID, Int32 soundID)
 {
     return(SdLibAPI.SdSoundSystem_BankCtrl_IsLoop(bankID, soundID));
 }
예제 #18
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 public override Int32 SdSoundSystem_Suspend()
 {
     return(SdLibAPI.SdSoundSystem_Suspend());
 }