public override void SdSoundSystem_SoundCtrl_SetNextLoopRegion(Int32 soundID) { SdLibAPI.SdSoundSystem_SoundCtrl_SetNextLoopRegion(soundID); }
public override void SdSoundSystem_SoundCtrl_SetPitch(Int32 soundID, Single pitch, Int32 transTimeMSec) { SdLibAPI.SdSoundSystem_SoundCtrl_SetPitch(soundID, pitch, transTimeMSec); }
public override void SdSoundSystem_SoundCtrl_SetPanning(Int32 soundID, Single panning, Int32 transTimeMSec) { SdLibAPI.SdSoundSystem_SoundCtrl_SetPanning(soundID, panning, transTimeMSec); }
public override void SdSoundSystem_SoundCtrl_SetVolume(Int32 soundID, Single volume, Int32 transTimeMSec) { SdLibAPI.SdSoundSystem_SoundCtrl_SetVolume(soundID, volume, transTimeMSec); }
public override Single SdSoundSystem_SoundCtrl_GetVolume(Int32 soundID) { return(SdLibAPI.SdSoundSystem_SoundCtrl_GetVolume(soundID)); }
public override Int32 SdSoundSystem_Resume() { return(SdLibAPI.SdSoundSystem_Resume()); }
public override Int32 SdSoundSystem_SoundCtrl_IsPaused(Int32 soundID) { return(SdLibAPI.SdSoundSystem_SoundCtrl_IsPaused(soundID)); }
public override Int32 SdSoundSystem_SoundCtrl_Start(Int32 soundID, Int32 offsetTimeMSec) { return(SdLibAPI.SdSoundSystem_SoundCtrl_Start(soundID, offsetTimeMSec)); }
public override void SdSoundSystem_SoundCtrl_Stop(Int32 soundID, Int32 transTimeMSec) { SdLibAPI.SdSoundSystem_SoundCtrl_Stop(soundID, transTimeMSec); }
public override Int32 SdSoundSystem_CreateSound(Int32 bankID) { return(SdLibAPI.SdSoundSystem_CreateSound(bankID, 0)); }
public override Int32 SdSoundSystem_Create(String config) { return(SdLibAPI.SdSoundSystem_Create(config)); }
public override Int32 SdSoundSystem_RemoveData(Int32 bankID) { return(SdLibAPI.SdSoundSystem_RemoveData(bankID)); }
public override Int32 SdSoundSystem_AddStreamDataFromPath(String akbpath) { return(SdLibAPI.SdSoundSystem_AddStreamDataFromPath(akbpath)); }
public override Int32 SdSoundSystem_AddData(IntPtr akb) { return(SdLibAPI.SdSoundSystem_AddData(akb)); }
public override void SdSoundSystem_Release() { SdLibAPI.SdSoundSystem_Release(); }
public override void SdSoundSystem_SoundCtrl_SetPause(Int32 soundID, Int32 pauseOn, Int32 transTimeMSec) { SdLibAPI.SdSoundSystem_SoundCtrl_SetPause(soundID, pauseOn, transTimeMSec); }
public override Int32 SdSoundSystem_BankCtrl_IsLoop(Int32 bankID, Int32 soundID) { return(SdLibAPI.SdSoundSystem_BankCtrl_IsLoop(bankID, soundID)); }
public override Int32 SdSoundSystem_Suspend() { return(SdLibAPI.SdSoundSystem_Suspend()); }