// Use this for initialization void Start() { animator = GetComponent <Animator>(); animator2 = otherScroll1.GetComponent <Animator>(); animator3 = otherScroll2.GetComponent <Animator>(); scrollDisplay = GetComponent <ScrollDisplay>(); scrollDisplay2 = otherScroll1.GetComponent <ScrollDisplay>(); scrollDisplay3 = otherScroll2.GetComponent <ScrollDisplay>(); }
// Start is called before the first frame update void Start() { scrollDisplay1 = scroll1.GetComponent <ScrollDisplay>(); scrollDisplay2 = scroll2.GetComponent <ScrollDisplay>(); scrollDisplay3 = scroll3.GetComponent <ScrollDisplay>(); scrollAnimator1 = scroll1.GetComponent <Animator>(); scrollAnimator2 = scroll2.GetComponent <Animator>(); scrollAnimator3 = scroll3.GetComponent <Animator>(); }
public void assignScroll(Scroll deckScroll1, Scroll deckScroll2, Scroll deckScroll3) { scrollDisplay1 = scroll1.GetComponent <ScrollDisplay>(); scrollDisplay2 = scroll2.GetComponent <ScrollDisplay>(); scrollDisplay3 = scroll3.GetComponent <ScrollDisplay>(); scrollDisplay1.scroll = deckScroll1; scrollDisplay2.scroll = deckScroll2; scrollDisplay3.scroll = deckScroll3; scrollDisplay1.setInfo(); scrollDisplay2.setInfo(); scrollDisplay3.setInfo(); }