/// <summary> /// We are saving the game. Save anything that we'll need to restore the /// status later. /// </summary> public override void Save(BinaryWriter outf) { PowerSupply.Save(outf); base.Save(outf); }
/// <summary> /// We are saving the game. Save anything that we'll need to restore the /// status later. /// </summary> public override void Save(BinaryWriter outf) { PowerSupply.Save(outf); outf.Write(CurrentLocomotiveSteamHeatBoilerWaterCapacityL); base.Save(outf); }