/// <summary>
        /// We are saving the game.  Save anything that we'll need to restore the
        /// status later.
        /// </summary>
        public override void Save(BinaryWriter outf)
        {
            PowerSupply.Save(outf);

            base.Save(outf);
        }
 /// <summary>
 /// We are saving the game.  Save anything that we'll need to restore the
 /// status later.
 /// </summary>
 public override void Save(BinaryWriter outf)
 {
     PowerSupply.Save(outf);
     outf.Write(CurrentLocomotiveSteamHeatBoilerWaterCapacityL);
     base.Save(outf);
 }