public static void CreateAudioSO() { ScriptableObjectUtility.CreateResource <CAudioSO>(ResourcePacks.RESOURCE_CONTAINER_AUDIO_OBJECTS); }
public static void CreateItemsSO() { ScriptableObjectUtility.CreateResource <CPowerUpSO>(ResourcePacks.RESOURCE_CONTAINER_ITEMS); }
public static void CreatePlayerPrefabResource() { ScriptableObjectUtility.CreateResource <PlayerPrefabResourceSO>(); }
public static void CreateNPCSO() { ScriptableObjectUtility.CreateResource <CNPCSO>(ResourcePacks.RESOURCE_CONTAINER_NPCS); }