public static void CreateAudioSO()
 {
     ScriptableObjectUtility.CreateResource <CAudioSO>(ResourcePacks.RESOURCE_CONTAINER_AUDIO_OBJECTS);
 }
 public static void CreateItemsSO()
 {
     ScriptableObjectUtility.CreateResource <CPowerUpSO>(ResourcePacks.RESOURCE_CONTAINER_ITEMS);
 }
 public static void CreatePlayerPrefabResource()
 {
     ScriptableObjectUtility.CreateResource <PlayerPrefabResourceSO>();
 }
 public static void CreateNPCSO()
 {
     ScriptableObjectUtility.CreateResource <CNPCSO>(ResourcePacks.RESOURCE_CONTAINER_NPCS);
 }